Rust PopulationField survey · Rust servers
Observing 55,597 players 11,686 servers 3,415 with someone on 92 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 16,955habitat unknownfirst seen 13 Sep 2026

Test server

Offline 5.42.223.38:28015 checked 30d ago

biweekly wipes vanillamoddedoxide

Measurements

Players now
0/ 128
0% full
7-day average
0
peak –
Rank
#16,955
top 71%
Last wipe
39d ago
biweekly schedule
Next wipe
2d 11h
Fri 30 Oct, 21:50 UTC
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep23 Sep26 Sep28 Sep1 Oct4 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

from its schedule tag

Next wipe Friday 30 October, 21:50 UTC, in 2d 11h. Its biweekly schedule tag · low confidence

1
wipe-day peak
players, last three wipes

Coming wipes

2d 11h
Fri 30 Oct, 21:50 UTC
8d 8h
Thu 5 Nov, 19:00 UTC
FW
16d 11h
Fri 13 Nov, 21:50 UTC
30d 11h
Fri 27 Nov, 21:50 UTC
36d 8h
Thu 3 Dec, 19:00 UTC
FW
44d 11h
Fri 11 Dec, 21:50 UTC

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 16 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 18 Sep, 21:50 UTC39d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does Test server rank against other Rust servers?

By player hours over the last seven days, Test server places at #16,955, within the top 71% of ranked servers.

How busy is Test server?

Test server is offline at this count; we last saw it 30 days 11 hours ago.

Lists and tags

What do the server tags on Test server mean?

The game's server browser reads the tags Test server publishes: gmrust (Game mode): The game mode is standard Rust survival; mp128 (Max players): You can join up to 128 slots; ts8 (Group limit): 8 per team is the default limit; v2633 (Protocol): The protocol is 2633; a different version will not connect; cs164530 (Build): Game build: 164530; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code; ^b (Biweekly): A wipe happens once a fortnight; ^v (Vanilla): No kits, no rate changes, no rules added: the game as Facepunch ships it; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.

Which Rust Population lists and filters include Test server?

These Rust Population lists include Test server: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.

Wipe schedule

What does wipe day look like on Test server?

Across its recent wipes the busiest crowds averaged 1 players. 16 hours after the latest wipe the crowd peaked.

What is the wipe schedule on Test server?

The prediction follows its tag, since too few of Test server's wipes are on record to confirm the schedule. Due on Friday 30 October at 21:50 UTC is its next wipe. The world it runs now dates from 39 days 12 hours ago. Its tags set out a wipe schedule of one wipe every two weeks.

Settings

Which map does Test server run?

A procedural map of size 3,250 from seed 1049736, generated by the game, is in use on Test server. You can look at it on RustMaps from this page: size and seed determine the map.

What are the rules and settings on Test server?

No gather rate appears in the name of Test server. No limit is set beyond the standard 8 players per group. You get survival here, the usual game, where you gather, build and raid. You can raid and fight other players here. Modded is its browser category: plugins or settings change the game. The plugins it runs are Oxide. The server describes itself as vanilla: no kits, no rate changes, no rules added: the game as Facepunch ships it. The anti-cheat VAC from Valve is enabled.

Server details

Which version of Rust does Test server run?

The setup is Rust network protocol 2633 and build 164530 on Windows for Test server. The protocol must match for you to join, and Steam updates it for you.

Is Test server online, and how reliable is it?

Currently offline, Test server was last seen 30 days 11 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. On 13 September 2026, Rust Population saw it for the first time.

Where is Test server located?

Nothing published by Test server states a region. The location a server claims is what Rust Population shows, not the place where the machine stands. 5.42.223.38:28015 is where it lives.

Getting in

How do I join Test server?

Open the console with F1 in Rust and enter client.connect 5.42.223.38:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.

Key to its markings

Server tags

what each one means

Published as mp128,ptrak,$r?,v2633,^b,^v,gmrust,cs164530,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp128
Max players You can join up to 128 slots.
ts8
Group limit 8 per team is the default limit.
v2633
Protocol The protocol is 2633; a different version will not connect.
cs164530
Build Game build: 164530.
ptrak
Networking The standard network layer, RakNet, is in use.
$r?
Region code This server has no region code.

Wipe schedule

^b
Biweekly A wipe happens once a fortnight.

Difficulty

^v
Vanilla No kits, no rate changes, no rules added: the game as Facepunch ships it.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The game is changed by plugins or settings, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.