US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch
Offline 50.20.127.247:28015 checked 31m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 15% of all ranked servers. Ranked on player hours over the last seven days.
World resets
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 17:07 UTC1h ago | – | – | – | 1 |
| Thu 29 Oct, 16:13 UTC1h ago | – | – | – | 0 |
| Thu 29 Oct, 15:57 UTC2h ago | – | – | – | 0 |
| Thu 29 Oct, 15:22 UTC2h ago | – | – | – | 1 |
| Thu 22 Oct, 22:02 UTC6d ago | 1 | – | – | 1 |
| Wed 21 Oct, 10:45 UTC8d ago | 1 | – | 1.5 days | 1 |
| Tue 20 Oct, 04:13 UTC9d ago | 1 | – | 1.3 days | 0 |
| Tue 6 Oct, 00:50 UTC23d ago | 2 | held half | 14.1 days | 0 |
Quick answers
Population
How does US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch rank against other Rust servers?
The last seven days of player hours place US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch at #3,286, within the top 15% of all ranked servers.
How busy is US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch?
We have no live count for US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch right now. It was last seen 31 minutes ago. Averaged over seven days, it drew 1 players and reached a peak of 2. In the last 48 hours the peak hour came at 19:00 UTC, averaging 1 players.
Tags
What do the server tags on US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch mean?
These are the tags US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch publishes, as read by the game's server browser: gmvanilla (Game mode): Survival in vanilla form; mp100 (Max players): 100 slots are available; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings change the game; it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch?
On Rust Population, US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch is filed under these lists: Modded Rust servers, counted, Rust aim training servers, counted live and North American Rust servers. Look for it under these filters on the server list: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Wipe notes
What is the wipe schedule on US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch?
No wipe schedule is kept here: US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch builds a fresh world every few hours, and none of those resets is a wipe.
Map and rules
Which map does US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch run?
A procedural map, generated by the game, is in use on US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch.
What are the rules and settings on US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch?
Nothing in US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch's name says how gather works. The group limit is 8 players, which is the default. You get survival here, the usual game, where you gather, build and raid. You can raid and fight other players here. You find it under Modded, since plugins or settings change how it plays. You will find Oxide running as plugins. The anti-cheat VAC from Valve is disabled.
Server details
Which version of Rust does US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch run?
Rust network protocol 2635 and build 168909 on Windows is what US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch uses. Your game needs the same protocol to join; Steam takes care of updating it.
Is US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch online, and how reliable is it?
Currently offline, US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch was last seen 31 minutes ago. It was up 91% of the time over the last 7 full days, 153 out of 168 hours. The first sighting by Rust Population was on 6 October 2026.
Where is US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch located?
No region tag comes from US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch, but the name points to North America. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 50.20.127.247:28015.
How to join
How do I join US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch?
To connect directly, open Rust's console with F1 and type client.connect 50.20.127.247:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.