Rust PopulationField survey · Rust servers
Observing 87,514 players 11,817 servers 3,688 with someone on 401 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 4,927habitat unknownfirst seen 13 Sep 2026

Avalon Lost || PVE || NO VIP || 2X

Online 50.20.249.125:19560 checked 12m ago

2x weekly wipes moddedoxidepve

Measurements

Players now
1/ 40
= 1 player
2% full
7-day average
0
peak 3
Rank
#4,927
top 22%
Last wipe
3h ago
weekly schedule
Next wipe
6d 21h
Thu 5 Nov, 19:00 UTC FW
Obs. 1 · sightings

Players

AveragePeakWipe
00.250.50.75122:0007:0016:0002:0011:0020:00Wiped Thu 29 Oct, 18:05 UTCWIPE

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

Server fpsWipe
05010015020022:0007:0016:0002:0011:0020:00Wiped Thu 29 Oct, 18:05 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 22% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 6d 21h. The force wipe · high confidence

3.3 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
2
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 2.5

Coming wipes

6d 21h
Thu 5 Nov, 19:00 UTC
FW
13d 20h
Thu 12 Nov, 18:05 UTC
20d 20h
Thu 19 Nov, 18:05 UTC
27d 20h
Thu 26 Nov, 18:05 UTC
34d 21h
Thu 3 Dec, 19:00 UTC
FW
41d 20h
Thu 10 Dec, 18:05 UTC

The first 48 hours of its last wipes

Sun 25 OctThu 22 OctThu 15 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 30 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 18:05 UTC3h ago – – running 1
Sun 25 Oct, 02:40 UTC4d ago 3 – – 0
Thu 22 Oct, 18:06 UTC7d ago 0 – 2.4 days 0
Thu 15 Oct, 18:06 UTC14d ago 2 halved by day 3 7 days 2
Wed 14 Oct, 17:47 UTC15d ago 4 – 1 days 0
Tue 13 Oct, 01:46 UTC16d ago 4 – 1.7 days 0
Thu 8 Oct, 18:05 UTC21d ago 2 halved by day 3 4.3 days 1
Sat 3 Oct, 15:10 UTC26d ago 3 halved by day 2 5.1 days 2
Fri 2 Oct, 01:15 UTC27d ago 3 – 1.6 days 0
Thu 24 Sep, 18:06 UTC35d ago 2 held half 7.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does Avalon Lost || PVE || NO VIP || 2X rank against other Rust servers?

Over the past week it ranks #4,927 for player hours, which puts Avalon Lost || PVE || NO VIP || 2X in the top 22% of all ranked servers.

How busy is Avalon Lost || PVE || NO VIP || 2X?

Avalon Lost || PVE || NO VIP || 2X holds 1 players at the moment, out of 40 slots. Averaged over seven days, it drew 0 players and reached a peak of 3. The busiest hour in the last 48 was 03:00 UTC, when an average of 1 players were on.

Lists and tags

What do the server tags on Avalon Lost || PVE || NO VIP || 2X mean?

The game's server browser reads the tags Avalon Lost || PVE || NO VIP || 2X publishes: gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): The server has 40 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^w (Weekly): Wipes happen every week; ^p (PvE): The danger is the world, not other players: players do not fight each other; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.

Which Rust Population lists and filters include Avalon Lost || PVE || NO VIP || 2X?

On Rust Population, Avalon Lost || PVE || NO VIP || 2X is filed under these lists: 2x Rust servers: the live count, Modded Rust servers, counted and PvE servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 24 hours; Gather rate: 2x.

Wipe schedule

What does wipe day look like on Avalon Lost || PVE || NO VIP || 2X?

The busiest point of its recent wipes averaged 2 players. The crowd on the latest wipe peaked 30 hours in. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. The crowd dropped below half by day 2.5 when it did not hold.

What is the wipe schedule on Avalon Lost || PVE || NO VIP || 2X?

The prediction follows its tag, since too few of Avalon Lost || PVE || NO VIP || 2X's wipes are on record to confirm the schedule. On Thursday 5 November at 19:00 UTC comes its next wipe: the force wipe, when all Rust servers wipe. The world it runs now dates from 3 hours ago. The tags state a weekly wipe schedule.

Settings

Which map does Avalon Lost || PVE || NO VIP || 2X run?

Avalon Lost || PVE || NO VIP || 2X uses a map the game generates, procedural, at size 4,500 with seed 64205775. The map follows from its size and seed, and RustMaps shows it from this page.

What are the rules and settings on Avalon Lost || PVE || NO VIP || 2X?

Avalon Lost || PVE || NO VIP || 2X advertises a 2x gather rate in its title. Eight players per group is the default, and it applies here. You get pve here, no player combat. You find it under Modded, since plugins or settings change how it plays. Oxide plugins are in use here. You play with Valve's anti-cheat on: VAC.

Server details

Which version of Rust does Avalon Lost || PVE || NO VIP || 2X run?

Rust network protocol 2635 and build 168909 on Linux is what Avalon Lost || PVE || NO VIP || 2X uses. Steam updates your game automatically, but you need the same protocol to join.

Does Avalon Lost || PVE || NO VIP || 2X run smoothly?

In the last 48 hours, it averaged 117 server fps, with a low of 93. Up to 130,760 entities were present, counting buildings, deployables and everything else. Memory use peaked at 4,061 MB. Players feel lag when fps is low and the entity count climbs.

Is Avalon Lost || PVE || NO VIP || 2X online, and how reliable is it?

You will find Avalon Lost || PVE || NO VIP || 2X online now. Judging by the uptime it reports, the last restart was about 2 hours ago. Over the last 7 full days, 167 of 168 hours were online, or 99%. The first sighting by Rust Population was on 13 September 2026.

Where is Avalon Lost || PVE || NO VIP || 2X located?

No region is published by Avalon Lost || PVE || NO VIP || 2X. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 50.20.249.125:19560.

Getting in

How do I join Avalon Lost || PVE || NO VIP || 2X?

Open the console with F1 in Rust and enter client.connect 50.20.249.125:19560. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.

Key to its markings

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,^p,^w,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp40
Max players The server has 40 slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol The protocol is 2635; a different version will not connect.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is set.

Wipe schedule

^w
Weekly Wipes happen every week.

Gameplay

^p
PvE The danger is the world, not other players: players do not fight each other.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded The game is changed by plugins or settings, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.