Rust PopulationField survey · Rust servers
Observing 38,053 players 11,621 servers 2,842 with someone on 134 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 5,516NAfirst seen 9 Oct 2026

Survival Legends Test

Online NA 50.36.100.212:28025 checked 7m ago

monthly wipes moddedoxidepve

Measurements

Players now
0/ 5
0% full
7-day average
0
peak 4
Rank
#5,516
top 25% · #918 in NA
Last wipe
11h ago
monthly schedule
Next wipe
6d 13h
Thu 5 Nov, 19:00 UTC FW
Obs. 1 · sightings

Players

AveragePeakWipe
00.250.50.75106:0015:0001:0010:0019:0004:00Wiped Thu 29 Oct, 17:37 UTCWIPE

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

Server fpsWipe
010020030040006:0015:0001:0010:0019:0004:00Wiped Thu 29 Oct, 17:37 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 9 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k9 Oct13 Oct17 Oct22 Oct26 Oct30 Oct

Top 25% of all ranked servers, top 49% in NA. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 6d 13h. The force wipe · high confidence

1.8 days
usual gap
between real wipes
33%
on rhythm
of its recent wipes
3
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 1

Coming wipes

6d 13h
Thu 5 Nov, 19:00 UTC
FW
34d 13h
Thu 3 Dec, 19:00 UTC
FW

The first 48 hours of its last wipes

Tue 27 OctTue 27 OctMon 12 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 1 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 17:37 UTC11h ago – – running 1
Tue 27 Oct, 22:47 UTC2d ago 4 – 1.8 days 0
Tue 27 Oct, 15:55 UTC2d ago 4 – 0.3 days 0
Mon 12 Oct, 19:33 UTC17d ago 2 halved by day 1 14.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does Survival Legends Test rank against other Rust servers?

Survival Legends Test ranks #5,516 on seven-day player hours, #918 in North America, and sits in the top 25% of all ranked servers.

How busy is Survival Legends Test?

Of its 5 slots, Survival Legends Test is using 0 right now. We counted an average of 0 players in the past week, with 4 at the busiest. In the last 48 hours the peak hour came at 17:00 UTC, averaging 0 players.

Tags

What do the server tags on Survival Legends Test mean?

The game's server browser reads the tags Survival Legends Test publishes: gmrust (Game mode): The game mode is standard Rust survival; mp5 (Max players): You can join up to 5 slots; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code; ^m (Monthly): Monthly wipes take place, following Facepunch's force wipe; ^p (PvE): Other players are not a threat; the danger comes from the world; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): This server appears under Modded because plugins or settings alter the game; NA (North America): In the server browser it appears under North America. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.

Which Rust Population lists and filters include Survival Legends Test?

On Rust Population, Survival Legends Test is filed under these lists: Modded Rust servers, counted, PvE servers, counted and North American Rust servers. These are the filters it appears under when you browse the list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 24 hours.

Wipe schedule

What does wipe day look like on Survival Legends Test?

Averaged over recent wipes, 3 players were counted at the busiest point. The crowd on the latest wipe peaked 1 hours in. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 1 it had fallen below half, in the cases where it did not hold.

What is the wipe schedule on Survival Legends Test?

The force wipe is the only wipe Survival Legends Test takes, once a month. On Thursday 5 November at 19:00 UTC comes its next wipe: the force wipe, when all Rust servers wipe. Counted from 11 hours ago, that is how long the current world has stood. In its tags a monthly wipe schedule is published.

Settings

Which map does Survival Legends Test run?

A procedural map of size 6,000 from seed 339491012, generated by the game, is in use on Survival Legends Test. You can look at it on RustMaps from this page: size and seed determine the map. The name on the map is Custom Map.

What are the rules and settings on Survival Legends Test?

Nothing in Survival Legends Test's name says how gather works. The group limit is 8 players, which is the default. This server runs pve, no player combat. You find it under Modded, since plugins or settings change how it plays. Oxide plugins are in use here. VAC, Valve's anti-cheat, runs here.

Server details

Which version of Rust does Survival Legends Test run?

Rust network protocol 2635 and build 168909 on Windows is what Survival Legends Test uses. Steam updates your game automatically, but you need the same protocol to join.

Does Survival Legends Test run smoothly?

In the last 48 hours, it averaged 214 server fps, with a low of 160. The entity count reached 20,683: buildings, deployables and all other objects. Up to 3,925 MB of memory was used. Players feel lag when fps is low and the entity count climbs.

Is Survival Legends Test online, and how reliable is it?

Right now, Survival Legends Test is online. The uptime it reports suggests a restart roughly 10 hours ago. Over the last 7 full days, 167 of 168 hours were online, or 99%. The first sighting by Rust Population was on 9 October 2026.

Where is Survival Legends Test located?

The NA tag is how Survival Legends Test places itself in North America. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 50.36.100.212:28025.

How to join

How do I join Survival Legends Test?

Open the console with F1 in Rust and enter client.connect 50.36.100.212:28025. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you. You can find its website at https://survivallegendshosting.net/.

Key to its markings

Server tags

what each one means

Published as mp5,ptrak,$r?,v2635,^m,NA,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp5
Max players You can join up to 5 slots.
ts8
Group limit 8 per team is the default limit.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code This server has no region code.

Wipe schedule

^m
Monthly Monthly wipes take place, following Facepunch's force wipe.

Gameplay

^p
PvE Other players are not a threat; the danger comes from the world.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded This server appears under Modded because plugins or settings alter the game.

Region

NA
North America In the server browser it appears under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.