EVERYONE'S RUST
Online OC 51.161.145.182:28015 checked 10m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 7 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 45% of all ranked servers, top 76% in OC. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 11h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 6 Oct, 23:09 UTC21d ago | 4 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does EVERYONE'S RUST rank against other Rust servers?
On player hours over the last seven days EVERYONE'S RUST is #9,912, #158 in Oceania, placing it in the top 45% of ranked servers.
How busy is EVERYONE'S RUST?
The count reads 0 players on EVERYONE'S RUST, which has 145 slots. Seven days of counting give an average of 0 players and a peak of 1. In the last 48 hours the peak hour came at 09:00 UTC, averaging 0 players.
Lists and tags
What do the server tags on EVERYONE'S RUST mean?
What the game's server browser reads from EVERYONE'S RUST is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp145 (Max players): You can join up to 145 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank; ^m (Monthly): This server wipes once a month, at the same time as Facepunch's force wipe; ^v (Vanilla): No kits, no rate changes, no rules added: the game as Facepunch ships it; OC (Oceania): Its place in the server browser is under Oceania. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include EVERYONE'S RUST?
These Rust Population lists include EVERYONE'S RUST: Oceania Rust servers, counted, Community servers, field-listed and Vanilla Rust servers, counted. These are the filters it appears under when you browse the list: Region: Oceania; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly.
Wipe notes
What does wipe day look like on EVERYONE'S RUST?
Across its recent wipes the busiest crowds averaged 4 players. 1 hours after the latest wipe the crowd peaked.
What is the wipe schedule on EVERYONE'S RUST?
EVERYONE'S RUST wipes with the force wipe and at no other time, once a month. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, which takes every Rust server. 21 days 7 hours ago the current world was made. In its tags a monthly wipe schedule is published.
Map and rules
Which map does EVERYONE'S RUST run?
The map on EVERYONE'S RUST is procedural, made by the game at size 4,100 from seed 50000. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on EVERYONE'S RUST?
The name tells you nothing about gather rates: EVERYONE'S RUST states none. No limit is set beyond the standard 8 players per group. This server runs survival, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. You will find it under Community: it is a community server. By its own description it is vanilla: no kits, no rate changes, no rules added: the game as Facepunch ships it. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does EVERYONE'S RUST run?
On Linux, EVERYONE'S RUST runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam updates it for you.
Does EVERYONE'S RUST run smoothly?
The last 48 hours saw an average of 151 server fps, with 97 as the lowest. Up to 99,302 entities were present, counting buildings, deployables and everything else. Up to 5,982 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.
Is EVERYONE'S RUST online, and how reliable is it?
You will find EVERYONE'S RUST online now. About 5 days 3 hours ago, it restarted, according to its uptime. It was up 100% of the time over the last 7 full days, 168 out of 168 hours. On 6 October 2026, Rust Population saw it for the first time.
Where is EVERYONE'S RUST located?
The OC tag is how EVERYONE'S RUST places itself in Oceania. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 51.161.145.182:28015.
How to join
How do I join EVERYONE'S RUST?
To connect directly, open Rust's console with F1 and type client.connect 51.161.145.182:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.