[AU] RustWars: WWII in Rust (In Development)
Online OC 51.161.198.101:28005 checked 7m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers, top 83% in OC. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Monday 2 November, 09:15 UTC, in 3d 9h. Weekly: 7 days after its last wipe
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does [AU] RustWars: WWII in Rust (In Development) rank against other Rust servers?
Seven-day player hours put [AU] RustWars: WWII in Rust (In Development) at #15,290, or #178 in Oceania, inside the top 69% of all ranked servers.
How busy is [AU] RustWars: WWII in Rust (In Development)?
Of its 50 slots, [AU] RustWars: WWII in Rust (In Development) is using 0 right now. Counted over seven days: an average of 0 players.
Lists and tags
What do the server tags on [AU] RustWars: WWII in Rust (In Development) mean?
What the game's server browser reads from [AU] RustWars: WWII in Rust (In Development) is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): 50 slots are available; ts40 (Group limit): The team limit is 40; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank; ^w (Weekly): Wipes happen every week; ^e (Minigames): Expect minigames such as arenas, Bedwars and parkour; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings change the game; it is listed under Modded; OC (Oceania): In the server browser it appears under Oceania. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include [AU] RustWars: WWII in Rust (In Development)?
These Rust Population lists include [AU] RustWars: WWII in Rust (In Development): Oceania Rust servers, counted and Modded Rust servers, counted. Look for it under these filters on the server list: Region: Oceania; Type: Modded; Server tag: Weekly ^w, Minigames ^e, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 2 weeks.
Wipe schedule
What is the wipe schedule on [AU] RustWars: WWII in Rust (In Development)?
The next wipe for [AU] RustWars: WWII in Rust (In Development) is estimated from weekly: 7 days after its last wipe. On Monday 2 November at 09:15 UTC its next wipe is due. 10 days 14 hours ago the current world was made. A weekly wipe schedule is published in its tags.
Settings
Which map does [AU] RustWars: WWII in Rust (In Development) run?
[AU] RustWars: WWII in Rust (In Development) uses a map the game generates, procedural, at size 1,250 with seed 1337. You can look at it on RustMaps from this page: size and seed determine the map. The name on the map is Custom Map.
What are the rules and settings on [AU] RustWars: WWII in Rust (In Development)?
Nothing in [AU] RustWars: WWII in Rust (In Development)'s name says how gather works. Up to 40 players can team together. This server runs minigames & battle royale, battle royale, parkour, Bedwars and arenas. Modded is its browser category: plugins or settings change the game. Oxide plugins are in use here. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does [AU] RustWars: WWII in Rust (In Development) run?
Rust network protocol 2635 and build 168909 on Linux is what [AU] RustWars: WWII in Rust (In Development) uses. Steam updates your game automatically, but you need the same protocol to join.
Does [AU] RustWars: WWII in Rust (In Development) run smoothly?
It ran at 5 server fps on average over the last 48 hours, and never went below 5. Entities peaked at 128, including buildings, deployables and everything else. Up to 816 MB of memory was used. Lag, as players feel it, is low fps combined with a climbing entity count.
Is [AU] RustWars: WWII in Rust (In Development) online, and how reliable is it?
You will find [AU] RustWars: WWII in Rust (In Development) online now. About 3 hours ago, it restarted, according to its uptime. Over the last 7 full days, 167 of 168 hours were online, or 99%. The first sighting by Rust Population was on 19 October 2026.
Where is [AU] RustWars: WWII in Rust (In Development) located?
The OC tag is how [AU] RustWars: WWII in Rust (In Development) places itself in Oceania. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. 51.161.198.101:28005 is where it lives.
Getting in
How do I join [AU] RustWars: WWII in Rust (In Development)?
Open the console with F1 in Rust and enter client.connect 51.161.198.101:28005. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you. For more, visit its website: https://discord.com/invite/tW3Pap7fvu.