Rust PopulationField survey · Rust servers
Observing 70,199 players 11,764 servers 3,422 with someone on 215 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 15,290OCfirst seen 19 Oct 2026

[AU] RustWars: WWII in Rust (In Development)

Online OC 51.161.198.101:28005 checked 7m ago

weekly wipes moddedoxide

Measurements

Players now
0/ 50
0% full
7-day average
0
peak –
Rank
#15,290
top 69% · #178 in OC
Last wipe
10d ago
weekly schedule
Next wipe
3d 9h
Mon 2 Nov, 09:15 UTC
Obs. 1 · sightings

Players

AveragePeak
0123400:0009:0019:0003:0012:0021:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

0246800:0009:0019:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k19 Oct21 Oct23 Oct25 Oct27 Oct29 Oct

Top 69% of all ranked servers, top 83% in OC. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

Next wipe Monday 2 November, 09:15 UTC, in 3d 9h. Weekly: 7 days after its last wipe

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does [AU] RustWars: WWII in Rust (In Development) rank against other Rust servers?

Seven-day player hours put [AU] RustWars: WWII in Rust (In Development) at #15,290, or #178 in Oceania, inside the top 69% of all ranked servers.

How busy is [AU] RustWars: WWII in Rust (In Development)?

Of its 50 slots, [AU] RustWars: WWII in Rust (In Development) is using 0 right now. Counted over seven days: an average of 0 players.

Lists and tags

What do the server tags on [AU] RustWars: WWII in Rust (In Development) mean?

What the game's server browser reads from [AU] RustWars: WWII in Rust (In Development) is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): 50 slots are available; ts40 (Group limit): The team limit is 40; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank; ^w (Weekly): Wipes happen every week; ^e (Minigames): Expect minigames such as arenas, Bedwars and parkour; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings change the game; it is listed under Modded; OC (Oceania): In the server browser it appears under Oceania. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.

Which Rust Population lists and filters include [AU] RustWars: WWII in Rust (In Development)?

These Rust Population lists include [AU] RustWars: WWII in Rust (In Development): Oceania Rust servers, counted and Modded Rust servers, counted. Look for it under these filters on the server list: Region: Oceania; Type: Modded; Server tag: Weekly ^w, Minigames ^e, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 2 weeks.

Wipe schedule

What is the wipe schedule on [AU] RustWars: WWII in Rust (In Development)?

The next wipe for [AU] RustWars: WWII in Rust (In Development) is estimated from weekly: 7 days after its last wipe. On Monday 2 November at 09:15 UTC its next wipe is due. 10 days 14 hours ago the current world was made. A weekly wipe schedule is published in its tags.

Settings

Which map does [AU] RustWars: WWII in Rust (In Development) run?

[AU] RustWars: WWII in Rust (In Development) uses a map the game generates, procedural, at size 1,250 with seed 1337. You can look at it on RustMaps from this page: size and seed determine the map. The name on the map is Custom Map.

What are the rules and settings on [AU] RustWars: WWII in Rust (In Development)?

Nothing in [AU] RustWars: WWII in Rust (In Development)'s name says how gather works. Up to 40 players can team together. This server runs minigames & battle royale, battle royale, parkour, Bedwars and arenas. Modded is its browser category: plugins or settings change the game. Oxide plugins are in use here. VAC, Valve's anti-cheat, runs here.

Server details

Which version of Rust does [AU] RustWars: WWII in Rust (In Development) run?

Rust network protocol 2635 and build 168909 on Linux is what [AU] RustWars: WWII in Rust (In Development) uses. Steam updates your game automatically, but you need the same protocol to join.

Does [AU] RustWars: WWII in Rust (In Development) run smoothly?

It ran at 5 server fps on average over the last 48 hours, and never went below 5. Entities peaked at 128, including buildings, deployables and everything else. Up to 816 MB of memory was used. Lag, as players feel it, is low fps combined with a climbing entity count.

Is [AU] RustWars: WWII in Rust (In Development) online, and how reliable is it?

You will find [AU] RustWars: WWII in Rust (In Development) online now. About 3 hours ago, it restarted, according to its uptime. Over the last 7 full days, 167 of 168 hours were online, or 99%. The first sighting by Rust Population was on 19 October 2026.

Where is [AU] RustWars: WWII in Rust (In Development) located?

The OC tag is how [AU] RustWars: WWII in Rust (In Development) places itself in Oceania. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. 51.161.198.101:28005 is where it lives.

Getting in

How do I join [AU] RustWars: WWII in Rust (In Development)?

Open the console with F1 in Rust and enter client.connect 51.161.198.101:28005. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you. For more, visit its website: https://discord.com/invite/tW3Pap7fvu.

Key to its markings

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^w,^e,OC,gmrust,cs168909,ts40,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players 50 slots are available.
ts40
Group limit The team limit is 40.
v2635
Protocol The protocol is 2635; a different version will not connect.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code is left blank.

Wipe schedule

^w
Weekly Wipes happen every week.

Gameplay

^e
Minigames Expect minigames such as arenas, Bedwars and parkour.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Plugins or settings change the game; it is listed under Modded.

Region

OC
Oceania In the server browser it appears under Oceania.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.