[SEA]128Hz|phrinj|PVP/RP|Vanilla+
Online NA · us2 51.81.167.73:28015 checked 11m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers, top 82% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 18h. The force wipe
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does [SEA]128Hz|phrinj|PVP/RP|Vanilla+ rank against other Rust servers?
[SEA]128Hz|phrinj|PVP/RP|Vanilla+ ranks #15,409 on seven-day player hours, #1,546 in North America, and sits in the top 69% of all ranked servers.
How busy is [SEA]128Hz|phrinj|PVP/RP|Vanilla+?
Of its 100 slots, [SEA]128Hz|phrinj|PVP/RP|Vanilla+ is using 0 right now. A seven-day average of 0 players was counted here.
Tags
What do the server tags on [SEA]128Hz|phrinj|PVP/RP|Vanilla+ mean?
What the game's server browser reads from [SEA]128Hz|phrinj|PVP/RP|Vanilla+ is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): You can join up to 100 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): The game build is 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $rus2 (Region code): Region code: us2; ^m (Monthly): Monthly wipes take place, following Facepunch's force wipe; ^z (Modded): Plugins or settings change the game; it is listed under Modded; ^y (Carbon): A plugin framework, Carbon, is in use; NA (North America): In the server browser it appears under North America. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Who runs [SEA]128Hz|phrinj|PVP/RP|Vanilla+?
The phrinj.com hostname [SEA]128Hz|phrinj|PVP/RP|Vanilla+ publishes appears on no other server we track.
Which Rust Population lists and filters include [SEA]128Hz|phrinj|PVP/RP|Vanilla+?
[SEA]128Hz|phrinj|PVP/RP|Vanilla+ appears among the Rust Population lists that follow: Modded Rust servers, counted and North American Rust servers. Look for it under these filters on the server list: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
Wipe schedule
What is the wipe schedule on [SEA]128Hz|phrinj|PVP/RP|Vanilla+?
The next wipe for [SEA]128Hz|phrinj|PVP/RP|Vanilla+ is estimated from the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The world it runs now dates from 10 days 3 hours ago. Its tags give a wipe schedule of one wipe a month.
Map and rules
Which map does [SEA]128Hz|phrinj|PVP/RP|Vanilla+ run?
A procedural map of size 4,500 from seed 94560357, generated by the game, is in use on [SEA]128Hz|phrinj|PVP/RP|Vanilla+. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on [SEA]128Hz|phrinj|PVP/RP|Vanilla+?
The name tells you nothing about gather rates: [SEA]128Hz|phrinj|PVP/RP|Vanilla+ states none. The group limit is 8 players, which is the default. You get survival here, raid, build and gather: the standard game. Combat between players, raids included, is permitted. Modded is its browser category: plugins or settings change the game. Carbon plugins are in use here. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does [SEA]128Hz|phrinj|PVP/RP|Vanilla+ run?
On Linux, [SEA]128Hz|phrinj|PVP/RP|Vanilla+ runs Rust network protocol 2635 and build 168909. Steam updates your game automatically, but you need the same protocol to join.
Does [SEA]128Hz|phrinj|PVP/RP|Vanilla+ run smoothly?
The last 48 hours saw an average of 990 server fps, with 952 as the lowest. The entity count reached 133,236: buildings, deployables and all other objects. The highest memory usage was 3,938 MB. Players feel lag when fps is low and the entity count climbs.
Is [SEA]128Hz|phrinj|PVP/RP|Vanilla+ online, and how reliable is it?
Right now, [SEA]128Hz|phrinj|PVP/RP|Vanilla+ is online. The uptime it reports suggests a restart roughly 5 hours ago. It was up 42% of the time over the last 2 full days, 20 out of 48 hours. It was first seen by Rust Population on 25 October 2026.
Where is [SEA]128Hz|phrinj|PVP/RP|Vanilla+ located?
Under its NA tag, [SEA]128Hz|phrinj|PVP/RP|Vanilla+ lists itself in North America; the region code it gives is us2. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 51.81.167.73:28015.
Getting in
How do I join [SEA]128Hz|phrinj|PVP/RP|Vanilla+?
To connect directly, open Rust's console with F1 and type client.connect 51.81.167.73:28015; or press Launch Rust on this page and Steam opens Rust and joins for you. For more, visit its website: https://www.youtube.com/@phrinj?cbrd=1&ucbcb=1.