Rust PopulationField survey · Rust servers
Observing 32,896 players 11,657 servers 2,828 with someone on 79 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 15,349EUfirst seen 9 Oct 2026

[EU] LUNARUST BUILD | Creative

Online EU 54.37.245.50:28027 checked 14m ago

moddedoxide

Measurements

Players now
0/ 36
0% full
7-day average
0
peak –
Rank
#15,349
top 69% · #2568 in EU
Last wipe
23h ago
no schedule published
Next wipe
–
no rhythm it keeps
Obs. 1 · sightings

Players

AveragePeakWipe
0123405:0014:0023:0007:0016:0002:00Wiped Wed 28 Oct, 04:25 UTCWIPE

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

Server fpsWipe
01020304005:0014:0023:0007:0016:0002:00Wiped Wed 28 Oct, 04:25 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 9 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k9 Oct13 Oct17 Oct21 Oct25 Oct29 Oct

Top 69% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

6.1 days
usual gap
between real wipes
33%
on rhythm
of its recent wipes
0
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 1

The first 48 hours of its last wipes

Sat 24 OctSun 18 OctSat 10 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 04:25 UTC23h ago – – running 0
Sat 24 Oct, 02:23 UTC5d ago 0 – 4.1 days 0
Sun 18 Oct, 00:05 UTC11d ago 0 – 6.1 days 0
Sat 10 Oct, 13:26 UTC18d ago 1 halved by day 1 7.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does [EU] LUNARUST BUILD | Creative rank against other Rust servers?

[EU] LUNARUST BUILD | Creative ranks #15,349 on seven-day player hours, #2,568 in Europe, and sits in the top 69% of all ranked servers.

How busy is [EU] LUNARUST BUILD | Creative?

The count reads 0 players on [EU] LUNARUST BUILD | Creative, which has 36 slots. Counted over seven days: an average of 0 players.

Lists and tags

What do the server tags on [EU] LUNARUST BUILD | Creative mean?

The game's server browser reads the tags [EU] LUNARUST BUILD | Creative publishes: gmrust (Game mode): Survival in the standard Rust style; mp36 (Max players): 36 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code; ^c (Creative): A sandbox: build what you like and skip the gathering; ^k (Build server): Use this server to practise and design bases; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings change the game; it is listed under Modded; EU (Europe): Its place in the server browser is under Europe. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.

Who runs [EU] LUNARUST BUILD | Creative?

A lunarust.com hostname comes from [EU] LUNARUST BUILD | Creative and from 23 other servers we track, which suggests one operator runs them all.

Which Rust Population lists and filters include [EU] LUNARUST BUILD | Creative?

On Rust Population, [EU] LUNARUST BUILD | Creative is filed under these lists: Rust servers in Europe, Modded Rust servers, counted, Build and creative servers and Rust creative servers, counted live. Filter the server list by Region: Europe; Type: Modded; Server tag: Creative ^c, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours and it will show up.

Wipe schedule

What does wipe day look like on [EU] LUNARUST BUILD | Creative?

Across its recent wipes the busiest crowds averaged 0 players. Peak came 0 hours into the latest wipe. In 0% of recent wipes, half the peak was held until the next wipe. The crowd dropped below half by day 1 when it did not hold.

What is the wipe schedule on [EU] LUNARUST BUILD | Creative?

Irregular times are when [EU] LUNARUST BUILD | Creative wipes, which leaves no next wipe to predict. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 23 hours ago.

Map and rules

Which map does [EU] LUNARUST BUILD | Creative run?

The map on [EU] LUNARUST BUILD | Creative is procedural, made by the game at size 3,070 from seed 1337. You can look at it on RustMaps from this page: size and seed determine the map. The name on the map is Custom Map.

What are the rules and settings on [EU] LUNARUST BUILD | Creative?

No gather rate appears in the name of [EU] LUNARUST BUILD | Creative. No limit is set beyond the standard 8 players per group. You get build & creative here, no gathering; build in a sandbox. The server browser files it under Modded, where plugins or settings alter the game. The plugins it runs are Oxide. You play with Valve's anti-cheat on: VAC.

About the server

Which version of Rust does [EU] LUNARUST BUILD | Creative run?

The setup is Rust network protocol 2635 and build 168909 on Linux for [EU] LUNARUST BUILD | Creative. Your game needs the same protocol to join; Steam takes care of updating it.

Does [EU] LUNARUST BUILD | Creative run smoothly?

In the last 48 hours, it averaged 30 server fps, with a low of 30. The entity count reached 71,623: buildings, deployables and all other objects. Up to 2,397 MB of memory was used. Lag, as players feel it, is low fps combined with a climbing entity count.

Is [EU] LUNARUST BUILD | Creative online, and how reliable is it?

You will find [EU] LUNARUST BUILD | Creative online now. The uptime it reports suggests a restart roughly 19 hours ago. It was up 71% of the time over the last 7 full days, 119 out of 168 hours. On 9 October 2026, Rust Population saw it for the first time.

Where is [EU] LUNARUST BUILD | Creative located?

The EU tag is how [EU] LUNARUST BUILD | Creative places itself in Europe. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 54.37.245.50:28027.

How to join

How do I join [EU] LUNARUST BUILD | Creative?

Either enter client.connect 54.37.245.50:28027 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected. You can find its website at https://lunarust.com.

Key to its markings

Server tags

what each one means

Published as mp36,ptrak,$r?,v2635,^c,^k,EU,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp36
Max players 36 slots are available.
ts8
Group limit This is the game default: at most 8 per team.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build Game build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code This server has no region code.

Gameplay

^c
Creative A sandbox: build what you like and skip the gathering.
^k
Build server Use this server to practise and design bases.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Plugins or settings change the game; it is listed under Modded.

Region

EU
Europe Its place in the server browser is under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.