ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly
Online EU · ger 62.83.16.220:28015 checked 9m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 14% of all ranked servers, top 40% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 14h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 23 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:11 UTC FW26d ago | 3 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly rank against other Rust servers?
Seven-day player hours put ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly at #3,116, or #1,170 in Europe, inside the top 14% of all ranked servers.
How busy is ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly?
The count reads 0 players on ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly, which has 50 slots. Seven days of counting give an average of 1 players and a peak of 6. In the last 48 hours the peak hour came at 21:00 UTC, averaging 3 players.
Tags
What do the server tags on ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly mean?
What the game's server browser reads from ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly is this set of tags: gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): 50 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $rger (Region code): You will find ger as the region code; ^m (Monthly): Monthly wipes take place, following Facepunch's force wipe; ^p (PvE): Other players are not a threat; the danger comes from the world; ^z (Modded): Plugins or settings change the game; it is listed under Modded; ^y (Carbon): The plugin framework Carbon runs on this server; EU (Europe): Its place in the server browser is under Europe. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly?
These Rust Population lists include ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly: Rust servers in Europe, Modded Rust servers, counted, PvE servers, counted and Rust zombie and infected servers. Filter the server list by Region: Europe; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly and it will show up.
Wipe schedule
What does wipe day look like on ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly?
The busiest point of its recent wipes averaged 3 players. Peak came 23 hours into the latest wipe.
What is the wipe schedule on ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly?
ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly wipes with the force wipe and at no other time, once a month. On Thursday 5 November at 19:00 UTC comes its next wipe: the force wipe, when all Rust servers wipe. Counted from 26 days 10 hours ago, that is how long the current world has stood. In its tags a monthly wipe schedule is published.
Settings
Which map does ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly run?
ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly uses a map the game generates, procedural, at size 3,500 with seed 1541797379. The map follows from its size and seed, and RustMaps shows it from this page.
What are the rules and settings on ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly?
The name tells you nothing about gather rates: ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly states none. No limit is set beyond the standard 8 players per group. This server runs pve, no player combat. Modded is its browser category: plugins or settings change the game. You will find Carbon running as plugins. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly run?
On Linux, ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly runs Rust network protocol 2635 and build 168909. Steam updates your game automatically, but you need the same protocol to join.
Does ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly run smoothly?
In the last 48 hours, it averaged 102 server fps, with a low of 70. Up to 80,656 entities were present, counting buildings, deployables and everything else. The highest memory usage was 4,040 MB. Players feel lag when fps is low and the entity count climbs.
Is ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly online, and how reliable is it?
ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly is up and running at the moment. About 22 hours ago, it restarted, according to its uptime. It was up 100% of the time over the last 7 full days, 168 out of 168 hours. It was first seen by Rust Population on 15 September 2026.
Where is ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly located?
ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly lists Europe and the EU tag for it, with ger as its region code. The location a server claims is what Rust Population shows, not the place where the machine stands. 62.83.16.220:28015 is where it lives.
How to join
How do I join ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly?
Open the console with F1 in Rust and enter client.connect 62.83.16.220:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you. You can find its website at https://discord.com/invite/fAxbJ6g5Hf.