Testers Like Us
Online 64.181.90.238:28015 checked 10m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 53% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 21h. The force wipe
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Testers Like Us rank against other Rust servers?
By player hours over the last seven days, Testers Like Us places at #11,801, within the top 53% of ranked servers.
How busy is Testers Like Us?
Testers Like Us holds 0 players at the moment, out of 100 slots. Averaged over seven days, it drew 0 players and reached a peak of 2.
Lists and tags
What do the server tags on Testers Like Us mean?
What the game's server browser reads from Testers Like Us is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): 100 slots are available; ts32 (Group limit): The team limit is 32; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code; ^m (Monthly): Monthly wipes take place, following Facepunch's force wipe; ^r (Roleplay): This server is for roleplay; ^c (Creative): Build whatever you like, with no gathering: a sandbox; ^k (Build server): A place to design and practise bases; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings change the game; it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Testers Like Us?
On Rust Population, Testers Like Us is filed under these lists: Modded Rust servers, counted, Build and creative servers, Rust creative servers, counted live, Rust population: roleplay and North American Rust servers. Filter the server list by Region: North America; Type: Modded; Server tag: Monthly ^m, Roleplay ^r, Creative ^c, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly and it will show up.
Wipe notes
What is the wipe schedule on Testers Like Us?
An estimate from the force wipe gives Testers Like Us's next wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, which takes every Rust server. 25 days 7 hours ago the current world was made. In its tags a monthly wipe schedule is published.
Settings
Which map does Testers Like Us run?
The map on Testers Like Us is procedural, made by the game at size 5,000 from seed 1154402549. The map follows from its size and seed, and RustMaps shows it from this page. You will see the map named Custom Map.
What are the rules and settings on Testers Like Us?
Nothing in Testers Like Us's name says how gather works. The group limit is 32 players. build & creative is what it runs, building in a sandbox, with nothing to gather. The server browser files it under Modded, where plugins or settings alter the game. Oxide plugins are in use here. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does Testers Like Us run?
The setup is Rust network protocol 2635 and build 168909 on Windows for Testers Like Us. Steam updates your game automatically, but you need the same protocol to join.
Does Testers Like Us run smoothly?
In the last 48 hours, it averaged 30 server fps, with a low of 30. The entity count reached 105,203: buildings, deployables and all other objects. Memory use peaked at 3,323 MB. Players feel lag when fps is low and the entity count climbs.
Is Testers Like Us online, and how reliable is it?
You will find Testers Like Us online now. The uptime it reports suggests a restart roughly 24 hours ago. It was up 100% of the time over the last 7 full days, 168 out of 168 hours. The first sighting by Rust Population was on 19 October 2026.
Where is Testers Like Us located?
No region tag comes from Testers Like Us, but the name points to North America. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 64.181.90.238:28015.
How to join
How do I join Testers Like Us?
Open the console with F1 in Rust and enter client.connect 64.181.90.238:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you. You can find its website at https://discord.com/invite/MwWEY9pxq8.