Rust PopulationField survey · Rust servers
Observing 71,182 players 11,803 servers 3,639 with someone on 205 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 12,668habitat unknownfirst seen 13 Sep 2026

Royal Family Gaming | Event/Dev|F1 Spawn|Staging|

Online 64.40.8.117:28054 checked 8m ago

vanillamoddedcarbon

Measurements

Players now
0/ 50
0% full
7-day average
0
peak 1
Rank
#12,668
top 57%
Last wipe
3h ago
no schedule published
Next wipe
–
no rhythm it keeps
Obs. 1 · sightings

Players

AveragePeakWipe
00.250.50.75114:0023:0008:0016:0002:0011:00Wiped Thu 29 Oct, 10:01 UTCWIPE

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

Server fpsWipe
02040608014:0023:0008:0016:0002:0011:00Wiped Thu 29 Oct, 10:01 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 57% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

2.2 days
usual gap
between real wipes
33%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 1

The first 48 hours of its last wipes

Sun 27 SepSat 26 SepThu 24 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 10:01 UTC3h ago – – running 0
Sun 27 Sep, 19:07 UTC31d ago 1 – – 0
Sat 26 Sep, 20:07 UTC32d ago 1 – 1 days 0
Thu 24 Sep, 14:55 UTC34d ago 1 halved by day 1 2.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does Royal Family Gaming | Event/Dev|F1 Spawn|Staging| rank against other Rust servers?

By player hours over the last seven days, Royal Family Gaming | Event/Dev|F1 Spawn|Staging| places at #12,668, within the top 57% of ranked servers.

How busy is Royal Family Gaming | Event/Dev|F1 Spawn|Staging|?

The count reads 0 players on Royal Family Gaming | Event/Dev|F1 Spawn|Staging|, which has 50 slots. We counted an average of 0 players in the past week, with 1 at the busiest. The busiest hour in the last 48 was 02:00 UTC, when an average of 0 players were on.

Lists and tags

What do the server tags on Royal Family Gaming | Event/Dev|F1 Spawn|Staging| mean?

What the game's server browser reads from Royal Family Gaming | Event/Dev|F1 Spawn|Staging| is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): You can join up to 50 slots; ts12 (Group limit): You may team with up to 12 players; v2636 (Protocol): The protocol is 2636; a different version will not connect; cs169627 (Build): Game build: 169627; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^z (Modded): Plugins or settings change the game; it is listed under Modded; ^y (Carbon): A plugin framework, Carbon, is in use. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.

Who runs Royal Family Gaming | Event/Dev|F1 Spawn|Staging|?

A rfgam.ing hostname comes from Royal Family Gaming | Event/Dev|F1 Spawn|Staging| and from 11 other servers we track, which suggests one operator runs them all.

Which Rust Population lists and filters include Royal Family Gaming | Event/Dev|F1 Spawn|Staging|?

On Rust Population, Royal Family Gaming | Event/Dev|F1 Spawn|Staging| is filed under these lists: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.

Wipe schedule

What does wipe day look like on Royal Family Gaming | Event/Dev|F1 Spawn|Staging|?

The busiest point of its recent wipes averaged 1 players. Peak came 2 hours into the latest wipe. Half that peak held until the next wipe in 0% of its recent wipes. By day 1 it had fallen below half, in the cases where it did not hold.

What is the wipe schedule on Royal Family Gaming | Event/Dev|F1 Spawn|Staging|?

Irregular times are when Royal Family Gaming | Event/Dev|F1 Spawn|Staging| wipes, which leaves no next wipe to predict. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 3 hours ago the current world was made.

Map and rules

Which map does Royal Family Gaming | Event/Dev|F1 Spawn|Staging| run?

The map on Royal Family Gaming | Event/Dev|F1 Spawn|Staging| is procedural, made by the game at size 3,800 from seed 285119. Size and seed together fix the map, so you can view it on RustMaps from this page. The name on the map is Royal Family Gaming FPS+.

What are the rules and settings on Royal Family Gaming | Event/Dev|F1 Spawn|Staging|?

Nothing in Royal Family Gaming | Event/Dev|F1 Spawn|Staging|'s name says how gather works. A group may hold 12 players at most. This server runs survival, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. You find it under Modded, since plugins or settings change how it plays. Carbon plugins are in use here. By its own description it is vanilla: no changed rates, kits or rules: this is the game as Facepunch ships it. VAC, Valve's anti-cheat, runs here.

Server details

Which version of Rust does Royal Family Gaming | Event/Dev|F1 Spawn|Staging| run?

Rust network protocol 2636 and build 169627 on Linux is what Royal Family Gaming | Event/Dev|F1 Spawn|Staging| uses. Steam updates your game automatically, but you need the same protocol to join.

Does Royal Family Gaming | Event/Dev|F1 Spawn|Staging| run smoothly?

It ran at 60 server fps on average over the last 48 hours, and never went below 60. Up to 107,000 entities were present, counting buildings, deployables and everything else. Memory use peaked at 3,005 MB. Players feel lag when fps is low and the entity count climbs.

Is Royal Family Gaming | Event/Dev|F1 Spawn|Staging| online, and how reliable is it?

You will find Royal Family Gaming | Event/Dev|F1 Spawn|Staging| online now. About 1 hours ago, it restarted, according to its uptime. Over the last 7 full days, 167 of 168 hours were online, or 99%. On 13 September 2026, Rust Population saw it for the first time.

Where is Royal Family Gaming | Event/Dev|F1 Spawn|Staging| located?

No region is published by Royal Family Gaming | Event/Dev|F1 Spawn|Staging|. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 64.40.8.117:28054.

Getting in

How do I join Royal Family Gaming | Event/Dev|F1 Spawn|Staging|?

Either enter client.connect 64.40.8.117:28054 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.

Key to its markings

Server tags

what each one means

Published as mp50,ptrak,$r?,v2636,^z,^y,^v,gmrust,cs169627,ts12

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players You can join up to 50 slots.
ts12
Group limit You may team with up to 12 players.
v2636
Protocol The protocol is 2636; a different version will not connect.
cs169627
Build Game build: 169627.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code This server has no region code.

Difficulty

^v
Vanilla No changed rates, kits or rules: this is the game as Facepunch ships it.

Mods and access

^z
Modded Plugins or settings change the game; it is listed under Modded.
^y
Carbon A plugin framework, Carbon, is in use.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.