Rust PopulationField survey · Rust servers
Observing 73,926 players 11,841 servers 3,704 with someone on 221 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 12,425NAfirst seen 13 Oct 2026

SCAVENGERSHAVEN.NET (TEST SERVER)

Online NA 66.51.96.65:28010 checked 7m ago

trio weekly wipes moddedoxide

Measurements

Players now
0/ 50
0% full
7-day average
0
peak 1
Rank
#12,425
top 56% · #1378 in NA
Last wipe
5d ago
weekly schedule
Next wipe
1d 20h
Sat 31 Oct, 10:01 UTC
Obs. 1 · sightings

Players

AveragePeak
0123414:0023:0008:0017:0003:0012:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

0246814:0023:0008:0017:0003:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k13 Oct16 Oct19 Oct23 Oct26 Oct29 Oct

Top 56% of all ranked servers, top 74% in NA, and #477 of the trio servers (top 76%). Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

from its schedule tag

Next wipe Saturday 31 October, 10:01 UTC, in 1d 20h. Its weekly schedule tag · low confidence

7.7 days
usual gap
between real wipes
0
wipe-day peak
players, last three wipes

Coming wipes

1d 20h
Sat 31 Oct, 10:01 UTC
7d 5h
Thu 5 Nov, 19:00 UTC
FW
8d 20h
Sat 7 Nov, 10:01 UTC
15d 20h
Sat 14 Nov, 10:01 UTC
22d 20h
Sat 21 Nov, 10:01 UTC
29d 20h
Sat 28 Nov, 10:01 UTC
35d 5h
Thu 3 Dec, 19:00 UTC
FW
36d 20h
Sat 5 Dec, 10:01 UTC

The first 48 hours of its last wipes

Sat 24 OctFri 16 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 7 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 10:01 UTC5d ago 1 – running 0
Fri 16 Oct, 17:53 UTC12d ago 0 – 7.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does SCAVENGERSHAVEN.NET (TEST SERVER) rank against other Rust servers?

SCAVENGERSHAVEN.NET (TEST SERVER) ranks #12,425 on seven-day player hours, #1,378 in North America, and sits in the top 56% of all ranked servers. It places #477 among servers of the trio kind.

How busy is SCAVENGERSHAVEN.NET (TEST SERVER)?

The count reads 0 players on SCAVENGERSHAVEN.NET (TEST SERVER), which has 50 slots. We counted an average of 0 players in the past week, with 1 at the busiest.

Tags

What do the server tags on SCAVENGERSHAVEN.NET (TEST SERVER) mean?

These are the tags SCAVENGERSHAVEN.NET (TEST SERVER) publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): The server has 50 slots; ts3 (Group limit): You may team with up to 3 players; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank; ^w (Weekly): Every week the server wipes; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): This server appears under Modded because plugins or settings alter the game; NA (North America): The server browser lists it under North America. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.

Which Rust Population lists and filters include SCAVENGERSHAVEN.NET (TEST SERVER)?

SCAVENGERSHAVEN.NET (TEST SERVER) appears among the Rust Population lists that follow: Modded Rust servers, counted, Trio Rust servers and North American Rust servers. These are the filters it appears under when you browse the list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: Trio; Wipe schedule: Weekly; Last wipe: In the last week.

Wipe schedule

What does wipe day look like on SCAVENGERSHAVEN.NET (TEST SERVER)?

The busiest point of its recent wipes averaged 0 players. Peak came 7 hours into the latest wipe.

What is the wipe schedule on SCAVENGERSHAVEN.NET (TEST SERVER)?

The prediction follows its tag, since too few of SCAVENGERSHAVEN.NET (TEST SERVER)'s wipes are on record to confirm the schedule. On Saturday 31 October at 10:01 UTC its next wipe is due. Counted from 5 days 3 hours ago, that is how long the current world has stood. Its tags carry a wipe schedule of one wipe a week.

Map and rules

Which map does SCAVENGERSHAVEN.NET (TEST SERVER) run?

A procedural map of size 3,500 from seed 1337, generated by the game, is in use on SCAVENGERSHAVEN.NET (TEST SERVER). Size and seed together fix the map, so you can view it on RustMaps from this page. You will see the map named SCAV.GG.

What are the rules and settings on SCAVENGERSHAVEN.NET (TEST SERVER)?

No gather rate appears in the name of SCAVENGERSHAVEN.NET (TEST SERVER). 3 is the most a group can hold (trio). You get survival here, raid, build and gather: the standard game. Fighting and raiding between players is allowed. You find it under Modded, since plugins or settings change how it plays. Oxide plugins are in use here. VAC, Valve's anti-cheat, runs here.

Server details

Which version of Rust does SCAVENGERSHAVEN.NET (TEST SERVER) run?

On Linux, SCAVENGERSHAVEN.NET (TEST SERVER) runs Rust network protocol 2635 and build 168909. Your game needs the same protocol to join; Steam takes care of updating it.

Does SCAVENGERSHAVEN.NET (TEST SERVER) run smoothly?

It ran at 5 server fps on average over the last 48 hours, and never went below 5. Entities peaked at 111,248, including buildings, deployables and everything else. Up to 3,443 MB of memory was used. Players feel lag when fps is low and the entity count climbs.

Is SCAVENGERSHAVEN.NET (TEST SERVER) online, and how reliable is it?

Right now, SCAVENGERSHAVEN.NET (TEST SERVER) is online. About 1 hours ago, it restarted, according to its uptime. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. The first sighting by Rust Population was on 13 October 2026.

Where is SCAVENGERSHAVEN.NET (TEST SERVER) located?

With its NA tag, SCAVENGERSHAVEN.NET (TEST SERVER) places itself in North America. Rust Population does not look up where the machine stands; it shows where the server says it is. 66.51.96.65:28010 is where it lives.

How to join

How do I join SCAVENGERSHAVEN.NET (TEST SERVER)?

To connect directly, open Rust's console with F1 and type client.connect 66.51.96.65:28010; or press Launch Rust on this page and Steam opens Rust and joins for you. For more, visit its website: https://www.scavengershaven.net/.

Key to its markings

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^w,NA,gmrust,cs168909,ts3,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players The server has 50 slots.
ts3
Group limit You may team with up to 3 players.
v2635
Protocol The protocol is 2635; a different version will not connect.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer here, as standard for the game.
$r?
Region code The region code is left blank.

Wipe schedule

^w
Weekly Every week the server wipes.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded This server appears under Modded because plugins or settings alter the game.

Region

NA
North America The server browser lists it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.