lanNUKE [PvE]
Online NA 66.51.98.53:28035 checked 12m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 38% of all ranked servers, top 64% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 16h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 28 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:47 UTC FW27d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does lanNUKE [PvE] rank against other Rust servers?
Seven-day player hours put lanNUKE [PvE] at #8,451, or #1,188 in North America, inside the top 38% of all ranked servers.
How busy is lanNUKE [PvE]?
lanNUKE [PvE] holds 0 players at the moment, out of 50 slots. Averaged over seven days, it drew 0 players and reached a peak of 1. In the last 48 hours the peak hour came at 18:00 UTC, averaging 1 players.
Lists and tags
What do the server tags on lanNUKE [PvE] mean?
The game's server browser reads the tags lanNUKE [PvE] publishes: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): The server has 50 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set; ^m (Monthly): This server wipes once a month, at the same time as Facepunch's force wipe; ^p (PvE): Players do not fight each other; the world supplies the danger; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): Plugins or settings change the game; it is listed under Modded; NA (North America): Its place in the server browser is under North America. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include lanNUKE [PvE]?
These Rust Population lists include lanNUKE [PvE]: Modded Rust servers, counted, PvE servers, counted and North American Rust servers. These are the filters it appears under when you browse the list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Wipe notes
What does wipe day look like on lanNUKE [PvE]?
The busiest point of its recent wipes averaged 2 players. Peak came 28 hours into the latest wipe.
What is the wipe schedule on lanNUKE [PvE]?
Once a month lanNUKE [PvE] wipes, and that is with the force wipe. On Thursday 5 November at 19:00 UTC comes its next wipe: the force wipe, when all Rust servers wipe. 27 days 6 hours ago the current world was made. In its tags a monthly wipe schedule is published.
Map and rules
Which map does lanNUKE [PvE] run?
The map on lanNUKE [PvE] is procedural, made by the game at size 4,000 from seed 290. Size and seed together fix the map, so you can view it on RustMaps from this page.
What are the rules and settings on lanNUKE [PvE]?
Nothing in lanNUKE [PvE]'s name says how gather works. The group limit is 8 players, which is the default. This server runs pve, no player combat. Modded is its browser category: plugins or settings change the game. Oxide plugins are in use here. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does lanNUKE [PvE] run?
Rust network protocol 2635 and build 168909 on Linux is what lanNUKE [PvE] uses. Steam updates your game automatically, but you need the same protocol to join.
Does lanNUKE [PvE] run smoothly?
It ran at 6 server fps on average over the last 48 hours, and never went below 5. Entities peaked at 97,307, including buildings, deployables and everything else. The highest memory usage was 4,599 MB. Players feel lag when fps is low and the entity count climbs.
Is lanNUKE [PvE] online, and how reliable is it?
Right now, lanNUKE [PvE] is online. About 5 days 4 hours ago, it restarted, according to its uptime. Over the last 7 full days, 167 of 168 hours were online, or 99%. On 13 September 2026, Rust Population saw it for the first time.
Where is lanNUKE [PvE] located?
With its NA tag, lanNUKE [PvE] places itself in North America. Rust Population does not look up where the machine stands; it shows where the server says it is. 66.51.98.53:28035 is where it lives.
How to join
How do I join lanNUKE [PvE]?
Open the console with F1 in Rust and enter client.connect 66.51.98.53:28035. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.