Porchatta's Paradise
Online NA 66.51.98.62:28000 checked 10m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 31% of all ranked servers, top 58% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 6d 19h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 18 Oct, 18:39 UTC11d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Porchatta's Paradise rank against other Rust servers?
On player hours over the last seven days Porchatta's Paradise is #6,974, #1,082 in North America, placing it in the top 31% of ranked servers.
How busy is Porchatta's Paradise?
Porchatta's Paradise holds 0 players at the moment, out of 50 slots. Averaged over seven days, it drew 0 players and reached a peak of 1.
Lists and tags
What do the server tags on Porchatta's Paradise mean?
The game's server browser reads the tags Porchatta's Paradise publishes: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): The server has 50 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank; ^m (Monthly): Monthly wipes take place, following Facepunch's force wipe; ^p (PvE): Players do not fight each other; the world supplies the danger; ^q (Premium): Joining requires Rust's premium status; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings change the game; it is listed under Modded; NA (North America): The server browser lists it under North America. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Porchatta's Paradise?
On Rust Population, Porchatta's Paradise is filed under these lists: Modded Rust servers, counted, PvE servers, counted and North American Rust servers. These are the filters it appears under when you browse the list: Region: North America; Type: Modded; Game mode: PvE and Premium; Server tag: Monthly ^m, PvE ^p, Premium ^q, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
Wipe schedule
What does wipe day look like on Porchatta's Paradise?
Averaged over recent wipes, 1 players were counted at the busiest point. Peak came 0 hours into the latest wipe.
What is the wipe schedule on Porchatta's Paradise?
Once a month Porchatta's Paradise wipes, and that is with the force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, which takes every Rust server. 11 days 5 hours ago the current world was made. In its tags a monthly wipe schedule is published.
Settings
Which map does Porchatta's Paradise run?
Porchatta's Paradise uses a map the game generates, procedural, at size 4,500 with seed 1. The map follows from its size and seed, and RustMaps shows it from this page.
What are the rules and settings on Porchatta's Paradise?
The name tells you nothing about gather rates: Porchatta's Paradise states none. The group limit is 8 players, which is the default. You get pve here, no player combat. You find it under Modded, since plugins or settings change how it plays. You will find Oxide running as plugins. Joining requires Rust's premium status. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does Porchatta's Paradise run?
The setup is Rust network protocol 2635 and build 168909 on Linux for Porchatta's Paradise. Steam updates your game automatically, but you need the same protocol to join.
Does Porchatta's Paradise run smoothly?
It ran at 5 server fps on average over the last 48 hours, and never went below 5. Entities peaked at 118,045, including buildings, deployables and everything else. Up to 4,885 MB of memory was used. Lag, as players feel it, is low fps combined with a climbing entity count.
Is Porchatta's Paradise online, and how reliable is it?
You will find Porchatta's Paradise online now. Judging by the uptime it reports, the last restart was about 6 days 17 hours ago. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. On 18 October 2026, Rust Population saw it for the first time.
Where is Porchatta's Paradise located?
The NA tag is how Porchatta's Paradise places itself in North America. Rust Population does not look up where the machine stands; it shows where the server says it is. 66.51.98.62:28000 is where it lives.
How to join
How do I join Porchatta's Paradise?
Either enter client.connect 66.51.98.62:28000 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected. Joining requires Rust's premium status.