PVE Chill Zone
Online NA 66.51.98.63:28050 checked 13m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 68% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 17h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:20 UTC FW27d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does PVE Chill Zone rank against other Rust servers?
PVE Chill Zone ranks #15,190 on seven-day player hours, #1,501 in North America, and sits in the top 68% of all ranked servers.
How busy is PVE Chill Zone?
Of its 50 slots, PVE Chill Zone is using 0 right now. Seven days of counting give an average of 0 players and a peak of 1.
Lists and tags
What do the server tags on PVE Chill Zone mean?
The game's server browser reads the tags PVE Chill Zone publishes: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): You can join up to 50 slots; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank; ^m (Monthly): This server wipes once a month, at the same time as Facepunch's force wipe; ^p (PvE): Other players are not a threat; the danger comes from the world; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): This server appears under Modded because plugins or settings alter the game; NA (North America): The server browser lists it under North America. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include PVE Chill Zone?
These Rust Population lists include PVE Chill Zone: Modded Rust servers, counted, PvE servers, counted and North American Rust servers. These are the filters it appears under when you browse the list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Wipe notes
What does wipe day look like on PVE Chill Zone?
Averaged over recent wipes, 2 players were counted at the busiest point. 1 hours after the latest wipe the crowd peaked.
What is the wipe schedule on PVE Chill Zone?
Once a month PVE Chill Zone wipes, and that is with the force wipe. On Thursday 5 November at 19:00 UTC comes its next wipe: the force wipe, when all Rust servers wipe. Counted from 27 days 6 hours ago, that is how long the current world has stood. Its tags give a wipe schedule of one wipe a month.
Settings
Which map does PVE Chill Zone run?
The map on PVE Chill Zone is procedural, made by the game at size 4,000 from seed 1109983704. The map follows from its size and seed, and RustMaps shows it from this page.
What are the rules and settings on PVE Chill Zone?
Nothing in PVE Chill Zone's name says how gather works. Eight players per group is the default, and it applies here. You get pve here, no player combat. You find it under Modded, since plugins or settings change how it plays. The plugins it runs are Oxide. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does PVE Chill Zone run?
Rust network protocol 2635 and build 168909 on Linux is what PVE Chill Zone uses. Your game needs the same protocol to join; Steam takes care of updating it.
Does PVE Chill Zone run smoothly?
In the last 48 hours, it averaged 5 server fps, with a low of 5. Entities peaked at 90,488, including buildings, deployables and everything else. The highest memory usage was 2,521 MB. Lag, as players feel it, is low fps combined with a climbing entity count.
Is PVE Chill Zone online, and how reliable is it?
PVE Chill Zone is up and running at the moment. The uptime it reports suggests a restart roughly 13 hours ago. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. On 13 September 2026, Rust Population saw it for the first time.
Where is PVE Chill Zone located?
With its NA tag, PVE Chill Zone places itself in North America. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 66.51.98.63:28050.
Getting in
How do I join PVE Chill Zone?
To connect directly, open Rust's console with F1 and type client.connect 66.51.98.63:28050; or press Launch Rust on this page and Steam opens Rust and joins for you. For more, visit its website: https://discord.com/invite/849qKwXsg.