Rustmod.cc PVE | Raidable Bases |
Online NA 66.51.99.45:28025 checked 13m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 16h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 7 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 15:36 UTC23d ago | 1 | – | running | 0 |
| Thu 1 Oct, 17:26 UTC FW27d ago | 0 | – | 3.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Rustmod.cc PVE | Raidable Bases | rank against other Rust servers?
Rustmod.cc PVE | Raidable Bases | ranks #15,353 on seven-day player hours, #1,518 in North America, and sits in the top 69% of all ranked servers.
How busy is Rustmod.cc PVE | Raidable Bases |?
The count reads 0 players on Rustmod.cc PVE | Raidable Bases |, which has 50 slots. A seven-day average of 0 players was counted here.
Tags
What do the server tags on Rustmod.cc PVE | Raidable Bases | mean?
These are the tags Rustmod.cc PVE | Raidable Bases | publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): The server has 50 slots; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code; ^m (Monthly): This server wipes once a month, at the same time as Facepunch's force wipe; ^p (PvE): Players do not fight each other; the world supplies the danger; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings change the game; it is listed under Modded; NA (North America): In the server browser it appears under North America. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include Rustmod.cc PVE | Raidable Bases |?
Rustmod.cc PVE | Raidable Bases | appears among the Rust Population lists that follow: Modded Rust servers, counted, PvE servers, counted and North American Rust servers. Look for it under these filters on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Wipe notes
What does wipe day look like on Rustmod.cc PVE | Raidable Bases |?
Across its recent wipes the busiest crowds averaged 0 players. 7 hours after the latest wipe the crowd peaked.
What is the wipe schedule on Rustmod.cc PVE | Raidable Bases |?
Once a month Rustmod.cc PVE | Raidable Bases | wipes, and that is with the force wipe. On Thursday 5 November at 19:00 UTC comes its next wipe: the force wipe, when all Rust servers wipe. Counted from 23 days 11 hours ago, that is how long the current world has stood. Its tags give a wipe schedule of one wipe a month.
Map and rules
Which map does Rustmod.cc PVE | Raidable Bases | run?
A procedural map of size 1,000 from seed 55555, generated by the game, is in use on Rustmod.cc PVE | Raidable Bases |. The map follows from its size and seed, and RustMaps shows it from this page.
What are the rules and settings on Rustmod.cc PVE | Raidable Bases |?
The name tells you nothing about gather rates: Rustmod.cc PVE | Raidable Bases | states none. No limit is set beyond the standard 8 players per group. This server runs pve, no player combat. The server browser files it under Modded, where plugins or settings alter the game. Oxide plugins are in use here. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does Rustmod.cc PVE | Raidable Bases | run?
The setup is Rust network protocol 2635 and build 168909 on Linux for Rustmod.cc PVE | Raidable Bases |. Your game needs the same protocol to join; Steam takes care of updating it.
Does Rustmod.cc PVE | Raidable Bases | run smoothly?
In the last 48 hours, it averaged 5 server fps, with a low of 5. Entities peaked at 2,969, including buildings, deployables and everything else. Up to 1,345 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.
Is Rustmod.cc PVE | Raidable Bases | online, and how reliable is it?
You will find Rustmod.cc PVE | Raidable Bases | online now. About 32 hours ago, it restarted, according to its uptime. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. On 13 September 2026, Rust Population saw it for the first time.
Where is Rustmod.cc PVE | Raidable Bases | located?
With its NA tag, Rustmod.cc PVE | Raidable Bases | places itself in North America. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. 66.51.99.45:28025 is where it lives.
How to join
How do I join Rustmod.cc PVE | Raidable Bases |?
To connect directly, open Rust's console with F1 and type client.connect 66.51.99.45:28025; or press Launch Rust on this page and Steam opens Rust and joins for you. For more, visit its website: https://rustmod.cc.