US | Ducks PVE Community Server
Online NA 66.51.99.66:28050 checked 10m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 9% of all ranked servers, top 18% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 15h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 9, 30 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:01 UTC FW27d ago | 9 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does US | Ducks PVE Community Server rank against other Rust servers?
US | Ducks PVE Community Server ranks #2,098 on seven-day player hours, #331 in North America, and sits in the top 9% of all ranked servers.
How busy is US | Ducks PVE Community Server?
The count reads 4 players on US | Ducks PVE Community Server, which has 25 slots. Seven days of counting give an average of 2 players and a peak of 9. In the last 48 hours the peak hour came at 21:00 UTC, averaging 4 players.
Tags
What do the server tags on US | Ducks PVE Community Server mean?
What the game's server browser reads from US | Ducks PVE Community Server is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp25 (Max players): You can join up to 25 slots; ts6 (Group limit): You may team with up to 6 players; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank; ^m (Monthly): Monthly wipes take place, following Facepunch's force wipe; ^v (Vanilla): Facepunch's game, unaltered: no kits, no rate changes, no extra rules; ^p (PvE): Other players are not a threat; the danger comes from the world; ^o (Oxide): Oxide (uMod) provides the plugin framework here; NA (North America): The server browser lists it under North America. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include US | Ducks PVE Community Server?
US | Ducks PVE Community Server appears among the Rust Population lists that follow: Community servers, field-listed, PvE servers, counted, North American Rust servers and Vanilla Rust servers, counted. Look for it under these filters on the server list: Region: North America; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v, PvE ^p and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Wipe schedule
What does wipe day look like on US | Ducks PVE Community Server?
Averaged over recent wipes, 9 players were counted at the busiest point. Peak came 30 hours into the latest wipe.
What is the wipe schedule on US | Ducks PVE Community Server?
US | Ducks PVE Community Server wipes with the force wipe and at no other time, once a month. On Thursday 5 November at 19:00 UTC comes its next wipe: the force wipe, when all Rust servers wipe. The world it runs now dates from 27 days 9 hours ago. In its tags a monthly wipe schedule is published.
Settings
Which map does US | Ducks PVE Community Server run?
US | Ducks PVE Community Server uses a map the game generates, procedural, at size 4,500 with seed 1337. The map follows from its size and seed, and RustMaps shows it from this page. You will see the map named Custom Map.
What are the rules and settings on US | Ducks PVE Community Server?
Nothing in US | Ducks PVE Community Server's name says how gather works. Up to 6 players can team together. pve is what it runs, no player combat. A community server, it appears in the Community section of the browser. Oxide plugins are in use here. The server describes itself as vanilla: facepunch's game, unaltered: no kits, no rate changes, no extra rules. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does US | Ducks PVE Community Server run?
Rust network protocol 2635 and build 168909 on Linux is what US | Ducks PVE Community Server uses. Your game needs the same protocol to join; Steam takes care of updating it.
Does US | Ducks PVE Community Server run smoothly?
It ran at 42 server fps on average over the last 48 hours, and never went below 10. Entities peaked at 129,526, including buildings, deployables and everything else. The highest memory usage was 4,204 MB. Players feel lag when fps is low and the entity count climbs.
Is US | Ducks PVE Community Server online, and how reliable is it?
You will find US | Ducks PVE Community Server online now. Judging by the uptime it reports, the last restart was about 16 hours ago. Over the last 7 full days, 167 of 168 hours were online, or 99%. On 13 September 2026, Rust Population saw it for the first time.
Where is US | Ducks PVE Community Server located?
By its NA tag, US | Ducks PVE Community Server says it is in North America. The location a server claims is what Rust Population shows, not the place where the machine stands. 66.51.99.66:28050 is where it lives.
Getting in
How do I join US | Ducks PVE Community Server?
To connect directly, open Rust's console with F1 and type client.connect 66.51.99.66:28050; or press Launch Rust on this page and Steam opens Rust and joins for you. You can find its website at https://discord.com/invite/7sctTtNb8N.