US | Ducks PVE Modded Server
Online NA 66.51.99.66:28055 checked 8m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 15% of all ranked servers, top 30% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 15h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 5 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:02 UTC FW27d ago | 3 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does US | Ducks PVE Modded Server rank against other Rust servers?
Seven-day player hours put US | Ducks PVE Modded Server at #3,435, or #565 in North America, inside the top 15% of all ranked servers.
How busy is US | Ducks PVE Modded Server?
The count reads 1 players on US | Ducks PVE Modded Server, which has 25 slots. Averaged over seven days, it drew 1 players and reached a peak of 4. In the last 48 hours the peak hour came at 16:00 UTC, averaging 3 players.
Tags
What do the server tags on US | Ducks PVE Modded Server mean?
These are the tags US | Ducks PVE Modded Server publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp25 (Max players): The server has 25 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^m (Monthly): Monthly wipes take place, following Facepunch's force wipe; ^v (Vanilla): Facepunch's game, unaltered: no kits, no rate changes, no extra rules; ^p (PvE): Players do not fight each other; the world supplies the danger; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; NA (North America): Its place in the server browser is under North America. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include US | Ducks PVE Modded Server?
These Rust Population lists include US | Ducks PVE Modded Server: Modded Rust servers, counted, PvE servers, counted and North American Rust servers. These are the filters it appears under when you browse the list: Region: North America; Type: Vanilla and Modded; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Wipe notes
What does wipe day look like on US | Ducks PVE Modded Server?
Across its recent wipes the busiest crowds averaged 3 players. 5 hours after the latest wipe the crowd peaked.
What is the wipe schedule on US | Ducks PVE Modded Server?
The force wipe is the only wipe US | Ducks PVE Modded Server takes, once a month. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, which takes every Rust server. 27 days 9 hours ago the current world was made. In its tags a monthly wipe schedule is published.
Settings
Which map does US | Ducks PVE Modded Server run?
A procedural map of size 4,500 from seed 1337, generated by the game, is in use on US | Ducks PVE Modded Server. Size and seed together fix the map, so you can view it on RustMaps from this page. The name on the map is Custom Map.
What are the rules and settings on US | Ducks PVE Modded Server?
The name tells you nothing about gather rates: US | Ducks PVE Modded Server states none. The group limit is 8 players, which is the default. This server runs pve, no player combat. Modded is its browser category: plugins or settings change the game. The plugins it runs are Oxide. Vanilla is the label it uses: facepunch's game, unaltered: no kits, no rate changes, no extra rules. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does US | Ducks PVE Modded Server run?
Rust network protocol 2635 and build 168909 on Linux is what US | Ducks PVE Modded Server uses. The protocol must match for you to join, and Steam updates it for you.
Does US | Ducks PVE Modded Server run smoothly?
It ran at 44 server fps on average over the last 48 hours, and never went below 10. The entity count reached 118,137: buildings, deployables and all other objects. The highest memory usage was 4,145 MB. What players experience as lag comes from low fps and a rising entity count.
Is US | Ducks PVE Modded Server online, and how reliable is it?
US | Ducks PVE Modded Server is up and running at the moment. Judging by the uptime it reports, the last restart was about 16 hours ago. Over the last 7 full days, 167 of 168 hours were online, or 99%. The first sighting by Rust Population was on 13 September 2026.
Where is US | Ducks PVE Modded Server located?
With its NA tag, US | Ducks PVE Modded Server places itself in North America. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 66.51.99.66:28055.
Getting in
How do I join US | Ducks PVE Modded Server?
Open the console with F1 in Rust and enter client.connect 66.51.99.66:28055. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you. For more, visit its website: https://discord.com/invite/7sctTtNb8N.