General Confusion Zombie PvE
Online NA 66.51.99.71:28070 checked 10m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 43% of all ranked servers, top 67% in NA, and #481 of the quad servers (top 58%). Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 18h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 16 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:06 UTC FW26d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does General Confusion Zombie PvE rank against other Rust servers?
Seven-day player hours put General Confusion Zombie PvE at #9,650, or #1,260 in North America, inside the top 43% of all ranked servers. It places #481 among servers of the quad kind.
How busy is General Confusion Zombie PvE?
Of its 75 slots, General Confusion Zombie PvE is using 0 right now. Seven days of counting give an average of 0 players and a peak of 1. Look at the last 48 hours and 08:00 UTC stands out: it averaged 0 players.
Tags
What do the server tags on General Confusion Zombie PvE mean?
What the game's server browser reads from General Confusion Zombie PvE is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp75 (Max players): 75 slots are available; ts4 (Group limit): Teams can have no more than 4 players; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set; ^m (Monthly): This server wipes once a month, at the same time as Facepunch's force wipe; ^p (PvE): The danger is the world, not other players: players do not fight each other; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): Plugins or settings change the game; it is listed under Modded; NA (North America): In the server browser it appears under North America. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include General Confusion Zombie PvE?
On Rust Population, General Confusion Zombie PvE is filed under these lists: Modded Rust servers, counted, PvE servers, counted, Rust zombie and infected servers and North American Rust servers. Look for it under these filters on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Monthly.
Wipe notes
What does wipe day look like on General Confusion Zombie PvE?
The busiest point of its recent wipes averaged 2 players. Peak came 16 hours into the latest wipe.
What is the wipe schedule on General Confusion Zombie PvE?
General Confusion Zombie PvE wipes with the force wipe and at no other time, once a month. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. Counted from 26 days 6 hours ago, that is how long the current world has stood. Its tags give a wipe schedule of one wipe a month.
Settings
Which map does General Confusion Zombie PvE run?
The map on General Confusion Zombie PvE is procedural, made by the game at size 4,500 from seed 8858929. The map follows from its size and seed, and RustMaps shows it from this page.
What are the rules and settings on General Confusion Zombie PvE?
The name tells you nothing about gather rates: General Confusion Zombie PvE states none. The cap on groups is 4 players (quad). You get pve here, no player combat. Modded is its browser category: plugins or settings change the game. Oxide plugins are in use here. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does General Confusion Zombie PvE run?
On Linux, General Confusion Zombie PvE runs Rust network protocol 2635 and build 168909. Steam updates your game automatically, but you need the same protocol to join.
Does General Confusion Zombie PvE run smoothly?
In the last 48 hours, it averaged 5 server fps, with a low of 5. Up to 119,990 entities were present, counting buildings, deployables and everything else. The highest memory usage was 3,949 MB. Lag, as players feel it, is low fps combined with a climbing entity count.
Is General Confusion Zombie PvE online, and how reliable is it?
You will find General Confusion Zombie PvE online now. Judging by the uptime it reports, the last restart was about 18 hours ago. Over the last 7 full days, 144 of 168 hours were online, or 86%. The first sighting by Rust Population was on 1 October 2026.
Where is General Confusion Zombie PvE located?
By its NA tag, General Confusion Zombie PvE says it is in North America. Rust Population does not look up where the machine stands; it shows where the server says it is. 66.51.99.71:28070 is where it lives.
Getting in
How do I join General Confusion Zombie PvE?
Open the console with F1 in Rust and enter client.connect 66.51.99.71:28070. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.