USP SYCA PVE US
Online NA 66.51.99.78:28030 checked 12m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 30% of all ranked servers, top 56% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 19h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 03:49 UTC25d ago | 0 | – | running | 0 |
| Fri 2 Oct, 01:55 UTC26d ago | 0 | – | 1.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does USP SYCA PVE US rank against other Rust servers?
USP SYCA PVE US ranks #6,578 on seven-day player hours, #1,038 in North America, and sits in the top 30% of all ranked servers.
How busy is USP SYCA PVE US?
Of its 50 slots, USP SYCA PVE US is using 0 right now. Averaged over seven days, it drew 0 players and reached a peak of 1. In the last 48 hours the peak hour came at 02:00 UTC, averaging 1 players.
Tags
What do the server tags on USP SYCA PVE US mean?
The game's server browser reads the tags USP SYCA PVE US publishes: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): 50 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set; ^m (Monthly): This server wipes once a month, at the same time as Facepunch's force wipe; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings change the game; it is listed under Modded; NA (North America): The server browser lists it under North America. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include USP SYCA PVE US?
USP SYCA PVE US appears among the Rust Population lists that follow: Modded Rust servers, counted and North American Rust servers. Look for it under these filters on the server list: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Wipe notes
What does wipe day look like on USP SYCA PVE US?
The busiest point of its recent wipes averaged 0 players. 0 hours after the latest wipe the crowd peaked.
What is the wipe schedule on USP SYCA PVE US?
USP SYCA PVE US wipes with the force wipe and at no other time, once a month. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, which takes every Rust server. 25 days 19 hours ago the current world was made. In its tags a monthly wipe schedule is published.
Settings
Which map does USP SYCA PVE US run?
The map on USP SYCA PVE US is procedural, made by the game at size 4,500 from seed 722508191. Size and seed together fix the map, so you can view it on RustMaps from this page.
What are the rules and settings on USP SYCA PVE US?
Nothing in USP SYCA PVE US's name says how gather works. No limit is set beyond the standard 8 players per group. This server runs survival, raid, build and gather: the standard game. Fighting and raiding between players is allowed. Modded is its browser category: plugins or settings change the game. Oxide plugins are in use here. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does USP SYCA PVE US run?
On Linux, USP SYCA PVE US runs Rust network protocol 2635 and build 168909. Steam updates your game automatically, but you need the same protocol to join.
Does USP SYCA PVE US run smoothly?
It ran at 12 server fps on average over the last 48 hours, and never went below 5. The entity count reached 125,764: buildings, deployables and all other objects. Memory use peaked at 4,780 MB. Lag, as players feel it, is low fps combined with a climbing entity count.
Is USP SYCA PVE US online, and how reliable is it?
Right now, USP SYCA PVE US is online. Judging by the uptime it reports, the last restart was about 5 days 16 hours ago. It was up 100% of the time over the last 7 full days, 168 out of 168 hours. On 1 October 2026, Rust Population saw it for the first time.
Where is USP SYCA PVE US located?
With its NA tag, USP SYCA PVE US places itself in North America. The location a server claims is what Rust Population shows, not the place where the machine stands. 66.51.99.78:28030 is where it lives.
How to join
How do I join USP SYCA PVE US?
Open the console with F1 in Rust and enter client.connect 66.51.99.78:28030. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.