Rust PopulationField survey · Rust servers
Observing 33,506 players 11,662 servers 2,814 with someone on 80 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 4,136habitat unknownfirst seen 13 Sep 2026

|US| Paradise Island |PvE/PvP|Zones|Zombies|zLevels|Raid Protec

Online 74.91.125.199:28017 checked 11m ago

pve

Measurements

Players now
0/ 150
0% full
7-day average
0
peak 2
Rank
#4,136
top 19%
Last wipe
27d ago
no schedule published
Next wipe
–
too few wipes seen yet
Obs. 1 · sightings

Players

AveragePeak
00.511.5205:0014:0023:0007:0016:0002:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

01020304005:0014:0023:0007:0016:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 19% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

13.8 days
usual gap
between real wipes
10
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 4

The first 48 hours of its last wipes

Thu 1 OctThu 17 Sep
02.557.510+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 8, 4 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:34 UTC FW27d ago 8 – running 1
Thu 17 Sep, 23:43 UTC41d ago 11 halved by day 4 13.8 days 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does |US| Paradise Island |PvE/PvP|Zones|Zombies|zLevels|Raid Protec rank against other Rust servers?

Over the past week it ranks #4,136 for player hours, which puts |US| Paradise Island |PvE/PvP|Zones|Zombies|zLevels|Raid Protec in the top 19% of all ranked servers.

How busy is |US| Paradise Island |PvE/PvP|Zones|Zombies|zLevels|Raid Protec?

The count reads 0 players on |US| Paradise Island |PvE/PvP|Zones|Zombies|zLevels|Raid Protec, which has 150 slots. Seven days of counting give an average of 0 players and a peak of 2. In the last 48 hours the peak hour came at 20:00 UTC, averaging 1 players.

Lists and tags

What do the server tags on |US| Paradise Island |PvE/PvP|Zones|Zombies|zLevels|Raid Protec mean?

What the game's server browser reads from |US| Paradise Island |PvE/PvP|Zones|Zombies|zLevels|Raid Protec is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp150 (Max players): The server has 150 slots; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs169052 (Build): The game build is 169052; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code; ^p (PvE): Players do not fight each other; the world supplies the danger. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.

Which Rust Population lists and filters include |US| Paradise Island |PvE/PvP|Zones|Zombies|zLevels|Raid Protec?

|US| Paradise Island |PvE/PvP|Zones|Zombies|zLevels|Raid Protec appears among the Rust Population lists that follow: Community servers, field-listed, PvE servers, counted, Rust zombie and infected servers and North American Rust servers. Look for it under these filters on the server list: Region: North America; Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more.

Wipe schedule

What does wipe day look like on |US| Paradise Island |PvE/PvP|Zones|Zombies|zLevels|Raid Protec?

Across its recent wipes the busiest crowds averaged 10 players. 4 hours after the latest wipe the crowd peaked. In 0% of recent wipes, half the peak was held until the next wipe. The crowd dropped below half by day 4 when it did not hold.

What is the wipe schedule on |US| Paradise Island |PvE/PvP|Zones|Zombies|zLevels|Raid Protec?

Its rhythm cannot be told yet: too few of |US| Paradise Island |PvE/PvP|Zones|Zombies|zLevels|Raid Protec's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 27 days 9 hours ago the current world was made.

Map and rules

Which map does |US| Paradise Island |PvE/PvP|Zones|Zombies|zLevels|Raid Protec run?

The map on |US| Paradise Island |PvE/PvP|Zones|Zombies|zLevels|Raid Protec is procedural, made by the game at size 5,100 from seed 903465580. Size and seed together fix the map, so you can view it on RustMaps from this page.

What are the rules and settings on |US| Paradise Island |PvE/PvP|Zones|Zombies|zLevels|Raid Protec?

The name tells you nothing about gather rates: |US| Paradise Island |PvE/PvP|Zones|Zombies|zLevels|Raid Protec states none. Eight players per group is the default, and it applies here. You get pve here, no player combat. A community server, it appears in the Community section of the browser. You play with Valve's anti-cheat on: VAC.

About the server

Which version of Rust does |US| Paradise Island |PvE/PvP|Zones|Zombies|zLevels|Raid Protec run?

The setup is Rust network protocol 2635 and build 169052 on Windows for |US| Paradise Island |PvE/PvP|Zones|Zombies|zLevels|Raid Protec. Your game needs the same protocol to join; Steam takes care of updating it.

Does |US| Paradise Island |PvE/PvP|Zones|Zombies|zLevels|Raid Protec run smoothly?

In the last 48 hours, it averaged 30 server fps, with a low of 30. Up to 176,000 entities were present, counting buildings, deployables and everything else. Memory use peaked at 2,674 MB. Players feel lag when fps is low and the entity count climbs.

Is |US| Paradise Island |PvE/PvP|Zones|Zombies|zLevels|Raid Protec online, and how reliable is it?

|US| Paradise Island |PvE/PvP|Zones|Zombies|zLevels|Raid Protec is up and running at the moment. Judging by the uptime it reports, the last restart was about 19 hours ago. Over the last 7 full days, 167 of 168 hours were online, or 99%. It was first seen by Rust Population on 13 September 2026.

Where is |US| Paradise Island |PvE/PvP|Zones|Zombies|zLevels|Raid Protec located?

The name of |US| Paradise Island |PvE/PvP|Zones|Zombies|zLevels|Raid Protec points to North America, though it publishes no region tag. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 74.91.125.199:28017.

Getting in

How do I join |US| Paradise Island |PvE/PvP|Zones|Zombies|zLevels|Raid Protec?

To connect directly, open Rust's console with F1 and type client.connect 74.91.125.199:28017; or press Launch Rust on this page and Steam opens Rust and joins for you. For more, visit its website: https://rust.paradiseisland.gg/.

Key to its markings

Server tags

what each one means

Published as mp150,ptrak,$r?,v2635,^p,gmrust,cs169052,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp150
Max players The server has 150 slots.
ts8
Group limit 8 per team is the default limit.
v2635
Protocol The protocol is 2635; a different version will not connect.
cs169052
Build The game build is 169052.
ptrak
Networking The standard network layer, RakNet, is in use.
$r?
Region code This server has no region code.

Gameplay

^p
PvE Players do not fight each other; the world supplies the danger.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.