testbuild
Offline 77.50.255.146:28015 checked 3d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 12:16 UTC3d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does testbuild rank against other Rust servers?
By player hours over the last seven days, testbuild places at #15,335, within the top 69% of ranked servers.
How busy is testbuild?
At this count testbuild is offline, with its last sighting 3 days 21 hours ago. Counted over seven days: an average of 0 players.
Tags
What do the server tags on testbuild mean?
The game's server browser reads the tags testbuild publishes: gmrust (Game mode): The game mode is standard Rust survival; mp15 (Max players): The server has 15 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings change the game; it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include testbuild?
On Rust Population, testbuild is filed under these lists: Modded Rust servers, counted and Build and creative servers. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week and it will show up.
Wipe notes
What does wipe day look like on testbuild?
The busiest point of its recent wipes averaged 0 players. Peak came 0 hours into the latest wipe.
What is the wipe schedule on testbuild?
Too few wipes are on record for testbuild to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 3 days 21 hours ago.
Map and rules
Which map does testbuild run?
testbuild uses a map the game generates: procedural.
What are the rules and settings on testbuild?
No gather rate appears in the name of testbuild. No limit is set beyond the standard 8 players per group. You get survival here, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. You find it under Modded, since plugins or settings change how it plays. You will find Oxide running as plugins. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does testbuild run?
On Windows, testbuild runs Rust network protocol 2635 and build 168909. Steam updates your game automatically, but you need the same protocol to join.
Is testbuild online, and how reliable is it?
Offline at the moment, testbuild was last seen 3 days 21 hours ago. It was up 0% of the time over the last 3 full days, 0 out of 72 hours. The first sighting by Rust Population was on 25 October 2026.
Where is testbuild located?
Nothing published by testbuild states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 77.50.255.146:28015.
How to join
How do I join testbuild?
Open the console with F1 in Rust and enter client.connect 77.50.255.146:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.