testbuild
Offline 77.50.255.146:28015 checked 1d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 40% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 10 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 13:12 UTC3d ago | 2 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does testbuild rank against other Rust servers?
Over the past week it ranks #8,928 for player hours, which puts testbuild in the top 40% of all ranked servers.
How busy is testbuild?
We have no live count for testbuild right now. It was last seen 24 hours ago. Seven days of counting give an average of 1 players and a peak of 2. The busiest hour in the last 48 was 19:00 UTC, when an average of 1 players were on.
Tags
What do the server tags on testbuild mean?
What the game's server browser reads from testbuild is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp15 (Max players): The server has 15 slots; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include testbuild?
These Rust Population lists include testbuild: Modded Rust servers, counted and Build and creative servers. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week and it will show up.
Wipe notes
What does wipe day look like on testbuild?
The busiest point of its recent wipes averaged 2 players. The crowd on the latest wipe peaked 10 hours in.
What is the wipe schedule on testbuild?
Too few wipes are on record for testbuild to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 3 days 6 hours ago the current world was made.
Map and rules
Which map does testbuild run?
The map on testbuild is procedural, made by the game.
What are the rules and settings on testbuild?
The name tells you nothing about gather rates: testbuild states none. The group limit is 8 players, which is the default. You get survival here, gather, build and raid, as in the standard game. You can raid and fight other players here. You find it under Modded, since plugins or settings change how it plays. Oxide plugins are in use here. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does testbuild run?
The setup is Rust network protocol 2635 and build 168909 on Windows for testbuild. Steam updates your game automatically, but you need the same protocol to join.
Is testbuild online, and how reliable is it?
We last saw testbuild 24 hours ago, and it is offline now. It was up 4% of the time over the last 2 full days, 2 out of 48 hours. The first sighting by Rust Population was on 25 October 2026.
Where is testbuild located?
Nothing published by testbuild states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 77.50.255.146:28015.
Getting in
How do I join testbuild?
To connect directly, open Rust's console with F1 and type client.connect 77.50.255.146:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.