Classic|No mods[Viking]
Online 78.29.14.210:28015 checked 6m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 10% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 18h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 7, 28 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 06:25 UTC5d ago | 7 | – | running | 0 |
| Thu 15 Oct, 23:09 UTC13d ago | 7 | held half | 7.3 days | 0 |
| Thu 1 Oct, 23:18 UTC FW27d ago | 8 | halved by day 11 | 14 days | 0 |
| Thu 17 Sep, 23:15 UTC41d ago | 5 | halved by day 6 | 14 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Classic|No mods[Viking] rank against other Rust servers?
By player hours over the last seven days, Classic|No mods[Viking] places at #2,185, within the top 10% of ranked servers.
How busy is Classic|No mods[Viking]?
The count reads 1 players on Classic|No mods[Viking], which has 100 slots. Seven days of counting give an average of 2 players and a peak of 11. In the last 48 hours the peak hour came at 09:00 UTC, averaging 8 players.
Lists and tags
What do the server tags on Classic|No mods[Viking] mean?
What the game's server browser reads from Classic|No mods[Viking] is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): You can join up to 100 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set; ^b (Biweekly): A wipe happens once a fortnight; ^v (Vanilla): No kits, no rate changes, no rules added: the game as Facepunch ships it; ^o (Oxide): Oxide (uMod) provides the plugin framework here. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Classic|No mods[Viking]?
On Rust Population, Classic|No mods[Viking] is filed under these lists: Community servers, field-listed and Vanilla Rust servers, counted. Look for it under these filters on the server list: Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Biweekly ^b, Vanilla ^v and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last week.
Wipe notes
What does wipe day look like on Classic|No mods[Viking]?
Averaged over recent wipes, 7 players were counted at the busiest point. Peak came 28 hours into the latest wipe. The crowd stayed above half that peak until the next wipe in 33% of its recent wipes. The crowd dropped below half by day 8.5 when it did not hold.
What is the wipe schedule on Classic|No mods[Viking]?
Its tag sets the prediction: too few of Classic|No mods[Viking]'s wipes are on record to confirm the schedule. On Thursday 5 November at 19:00 UTC comes its next wipe: the force wipe, when all Rust servers wipe. Counted from 5 days 17 hours ago, that is how long the current world has stood. The tags carry an every-two-weeks wipe schedule.
Map and rules
Which map does Classic|No mods[Viking] run?
A procedural map of size 4,500 from seed 1317874501, generated by the game, is in use on Classic|No mods[Viking]. The map follows from its size and seed, and RustMaps shows it from this page.
What are the rules and settings on Classic|No mods[Viking]?
No gather rate appears in the name of Classic|No mods[Viking]. Eight players per group is the default, and it applies here. This server runs survival, gather, build and raid, as in the standard game. You can raid and fight other players here. A community server, it appears in the Community section of the browser. The plugins it runs are Oxide. Vanilla is the label it uses: no kits, no rate changes, no rules added: the game as Facepunch ships it. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does Classic|No mods[Viking] run?
Rust network protocol 2635 and build 168909 on Linux is what Classic|No mods[Viking] uses. The protocol must match for you to join, and Steam updates it for you.
Does Classic|No mods[Viking] run smoothly?
The last 48 hours saw an average of 90 server fps, with 10 as the lowest. Up to 122,504 entities were present, counting buildings, deployables and everything else. Memory use peaked at 4,754 MB. Players feel lag when fps is low and the entity count climbs.
Is Classic|No mods[Viking] online, and how reliable is it?
Classic|No mods[Viking] is up and running at the moment. The uptime it reports suggests a restart roughly 22 hours ago. It was up 82% of the time over the last 7 full days, 138 out of 168 hours. The first sighting by Rust Population was on 13 September 2026.
Where is Classic|No mods[Viking] located?
A region is not published by Classic|No mods[Viking]. Rust Population does not look up where the machine stands; it shows where the server says it is. 78.29.14.210:28015 is where it lives.
How to join
How do I join Classic|No mods[Viking]?
Open the console with F1 in Rust and enter client.connect 78.29.14.210:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you. You can find its website at https://m.vk.com/rust_vikings.