Rust PopulationField survey · Rust servers
Observing 81,845 players 11,853 servers 3,922 with someone on 172 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 8,475habitat unknownfirst seen 13 Sep 2026

PVEZone Testing

Offline 78.63.13.236:28015 checked 3d ago

monthly wipes moddedoxidepve

Measurements

Players now
1/ 10
= 1 player
10% full
7-day average
1
peak 1
Rank
#8,475
top 38%
Last wipe
26d ago
monthly schedule
Next wipe
8d 22h
Thu 5 Nov, 19:00 UTC FW
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep3 Oct13 Oct19 Oct27 Oct

Top 38% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 22h. The force wipe · high confidence

0.3 days
usual gap
between real wipes
0
wipe-day peak
players, last three wipes

Coming wipes

8d 22h
Thu 5 Nov, 19:00 UTC
FW
36d 22h
Thu 3 Dec, 19:00 UTC
FW

The first 48 hours of its last wipes

Thu 1 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 13 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:10 UTC FW26d ago 0 – running 0
Thu 1 Oct, 11:42 UTC26d ago 1 – 0.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does PVEZone Testing rank against other Rust servers?

Over the past week it ranks #8,475 for player hours, which puts PVEZone Testing in the top 38% of all ranked servers.

How busy is PVEZone Testing?

We have no live count for PVEZone Testing right now. It was last seen 3 days 10 hours ago. Averaged over seven days, it drew 1 players and reached a peak of 1.

Lists and tags

What do the server tags on PVEZone Testing mean?

These are the tags PVEZone Testing publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): You can join up to 10 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set; ^m (Monthly): Monthly wipes take place, following Facepunch's force wipe; ^p (PvE): Players do not fight each other; the world supplies the danger; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.

Which Rust Population lists and filters include PVEZone Testing?

PVEZone Testing appears among the Rust Population lists that follow: Modded Rust servers, counted and PvE servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Wipe schedule

What does wipe day look like on PVEZone Testing?

Across its recent wipes the busiest crowds averaged 0 players. 13 hours after the latest wipe the crowd peaked.

What is the wipe schedule on PVEZone Testing?

Once a month PVEZone Testing wipes, and that is with the force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, which takes every Rust server. 26 days 2 hours ago the current world was made. In its tags a monthly wipe schedule is published.

Settings

What are the rules and settings on PVEZone Testing?

The name tells you nothing about gather rates: PVEZone Testing states none. No limit is set beyond the standard 8 players per group. You get pve here, no player combat. You find it under Modded, since plugins or settings change how it plays. The plugins it runs are Oxide. The anti-cheat VAC from Valve is enabled.

About the server

Which version of Rust does PVEZone Testing run?

The setup is Rust network protocol 2635 and build 168909 on Windows for PVEZone Testing. The protocol must match for you to join, and Steam updates it for you.

Is PVEZone Testing online, and how reliable is it?

We last saw PVEZone Testing 3 days 10 hours ago, and it is offline now. Over the last 7 full days, 9 of 168 hours were online, or 5%. It was first seen by Rust Population on 13 September 2026.

Where is PVEZone Testing located?

No region is published by PVEZone Testing. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 78.63.13.236:28015.

How to join

How do I join PVEZone Testing?

Either enter client.connect 78.63.13.236:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.

Key to its markings

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,^m,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players You can join up to 10 slots.
ts8
Group limit This is the game default: at most 8 per team.
v2635
Protocol The protocol is 2635; a different version will not connect.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet is the network layer here, as standard for the game.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Monthly wipes take place, following Facepunch's force wipe.

Gameplay

^p
PvE Players do not fight each other; the world supplies the danger.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The game is changed by plugins or settings, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.