PVEZone Testing
Offline 78.63.13.236:28015 checked 3d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 38% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 22h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 13 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:10 UTC FW26d ago | 0 | – | running | 0 |
| Thu 1 Oct, 11:42 UTC26d ago | 1 | – | 0.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does PVEZone Testing rank against other Rust servers?
Over the past week it ranks #8,475 for player hours, which puts PVEZone Testing in the top 38% of all ranked servers.
How busy is PVEZone Testing?
We have no live count for PVEZone Testing right now. It was last seen 3 days 10 hours ago. Averaged over seven days, it drew 1 players and reached a peak of 1.
Lists and tags
What do the server tags on PVEZone Testing mean?
These are the tags PVEZone Testing publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): You can join up to 10 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set; ^m (Monthly): Monthly wipes take place, following Facepunch's force wipe; ^p (PvE): Players do not fight each other; the world supplies the danger; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include PVEZone Testing?
PVEZone Testing appears among the Rust Population lists that follow: Modded Rust servers, counted and PvE servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Wipe schedule
What does wipe day look like on PVEZone Testing?
Across its recent wipes the busiest crowds averaged 0 players. 13 hours after the latest wipe the crowd peaked.
What is the wipe schedule on PVEZone Testing?
Once a month PVEZone Testing wipes, and that is with the force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, which takes every Rust server. 26 days 2 hours ago the current world was made. In its tags a monthly wipe schedule is published.
Settings
What are the rules and settings on PVEZone Testing?
The name tells you nothing about gather rates: PVEZone Testing states none. No limit is set beyond the standard 8 players per group. You get pve here, no player combat. You find it under Modded, since plugins or settings change how it plays. The plugins it runs are Oxide. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does PVEZone Testing run?
The setup is Rust network protocol 2635 and build 168909 on Windows for PVEZone Testing. The protocol must match for you to join, and Steam updates it for you.
Is PVEZone Testing online, and how reliable is it?
We last saw PVEZone Testing 3 days 10 hours ago, and it is offline now. Over the last 7 full days, 9 of 168 hours were online, or 5%. It was first seen by Rust Population on 13 September 2026.
Where is PVEZone Testing located?
No region is published by PVEZone Testing. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 78.63.13.236:28015.
How to join
How do I join PVEZone Testing?
Either enter client.connect 78.63.13.236:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.