RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]
Online 82.145.53.15:28017 checked 11m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 29% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Friday 30 October, 14:33 UTC, in 1d 5h. Its weekly schedule tag · low confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 14:33 UTC5d ago | 1 | – | running | 1 |
| Fri 16 Oct, 13:42 UTC12d ago | 1 | held half | 7 days | 0 |
| Thu 1 Oct, 17:58 UTC FW27d ago | 5 | halved by day 3 | 14.8 days | 1 |
| Fri 18 Sep, 17:29 UTC40d ago | 4 | halved by day 3 | 13 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] rank against other Rust servers?
The last seven days of player hours place RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] at #6,440, within the top 29% of all ranked servers.
How busy is RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?
The count reads 0 players on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree], which has 101 slots. We counted an average of 0 players in the past week, with 1 at the busiest. In the last 48 hours the peak hour came at 18:00 UTC, averaging 1 players.
Tags
What do the server tags on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] mean?
The game's server browser reads the tags RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] publishes: gmvanilla (Game mode): The game mode is vanilla survival; mp101 (Max players): 101 slots are available; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank; ^w (Weekly): Wipes happen every week; ^r (Roleplay): A server for roleplay; ^p (PvE): Players do not fight each other; the world supplies the danger; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; ^y (Carbon): Carbon provides the plugin framework here. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?
RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] appears among the Rust Population lists that follow: 2x Rust servers: the live count, Modded Rust servers, counted, PvE servers, counted, Rust population: roleplay and Rust zombie and infected servers. Look for it under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x.
Wipe notes
What does wipe day look like on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?
Across its recent wipes the busiest crowds averaged 2 players. Peak came 0 hours into the latest wipe. Half that peak held until the next wipe in 33% of its recent wipes. In those that did not hold, the fall below half came by day 3.
What is the wipe schedule on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?
The prediction follows its tag, since too few of RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]'s wipes are on record to confirm the schedule. A wipe is due on Friday 30 October at 14:33 UTC, the next one. 5 days 18 hours ago the current world was made. Its tags carry a wipe schedule of one wipe a week.
Settings
Which map does RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] run?
The map on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] is procedural, made by the game at size 5,000 from seed 1939580793. The map follows from its size and seed, and RustMaps shows it from this page. The name on the map is hellfires_tv.
What are the rules and settings on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?
The name says it: gathering is multiplied 2x on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]. No limit is set beyond the standard 8 players per group. This server runs roleplay, roleplay rules, jobs and towns. Modded is its browser category: plugins or settings change the game. Carbon plugins are in use here. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] run?
Rust network protocol 2635 and build 168909 on Linux is what RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] uses. Steam updates your game automatically, but you need the same protocol to join.
Does RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] run smoothly?
In the last 48 hours, it averaged 122 server fps, with a low of 7. Entities peaked at 152,001, including buildings, deployables and everything else. The highest memory usage was 4,424 MB. Players feel lag when fps is low and the entity count climbs.
Is RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] online, and how reliable is it?
Right now, RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] is online. About 8 hours ago, it restarted, according to its uptime. Over the last 7 full days, 160 of 168 hours were online, or 95%. It was first seen by Rust Population on 13 September 2026.
Where is RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] located?
A region is not published by RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 82.145.53.15:28017.
How to join
How do I join RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?
Open the console with F1 in Rust and enter client.connect 82.145.53.15:28017. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.