[EU] Dawgs - Build Server
Online EU 82.38.2.150:28015 checked 9m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 25% of all ranked servers, top 62% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 12:26 UTC14d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does [EU] Dawgs - Build Server rank against other Rust servers?
[EU] Dawgs - Build Server ranks #5,641 on seven-day player hours, #1,816 in Europe, and sits in the top 25% of all ranked servers.
How busy is [EU] Dawgs - Build Server?
Of its 50 slots, [EU] Dawgs - Build Server is using 0 right now. We counted an average of 0 players in the past week, with 6 at the busiest. In the last 48 hours the peak hour came at 19:00 UTC, averaging 2 players.
Tags
What do the server tags on [EU] Dawgs - Build Server mean?
These are the tags [EU] Dawgs - Build Server publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): 50 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank; ^c (Creative): A sandbox: build what you like and skip the gathering; ^k (Build server): A place to design and practise bases; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings change the game; it is listed under Modded; EU (Europe): Its place in the server browser is under Europe. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include [EU] Dawgs - Build Server?
On Rust Population, [EU] Dawgs - Build Server is filed under these lists: Rust servers in Europe, Modded Rust servers, counted, Build and creative servers and Rust creative servers, counted live. These are the filters it appears under when you browse the list: Region: Europe; Type: Modded; Server tag: Creative ^c, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe notes
What does wipe day look like on [EU] Dawgs - Build Server?
The busiest point of its recent wipes averaged 2 players. 2 hours after the latest wipe the crowd peaked.
What is the wipe schedule on [EU] Dawgs - Build Server?
Too few wipes are on record for [EU] Dawgs - Build Server to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 14 days 19 hours ago.
Settings
Which map does [EU] Dawgs - Build Server run?
The map on [EU] Dawgs - Build Server is procedural, made by the game at size 6,000 from seed 1337. The map follows from its size and seed, and RustMaps shows it from this page. You will see the map named Custom Map.
What are the rules and settings on [EU] Dawgs - Build Server?
The name tells you nothing about gather rates: [EU] Dawgs - Build Server states none. Eight players per group is the default, and it applies here. This server runs build & creative, no gathering; build in a sandbox. The server browser files it under Modded, where plugins or settings alter the game. Oxide plugins are in use here. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does [EU] Dawgs - Build Server run?
Rust network protocol 2635 and build 168909 on Linux is what [EU] Dawgs - Build Server uses. Steam updates your game automatically, but you need the same protocol to join.
Does [EU] Dawgs - Build Server run smoothly?
The last 48 hours saw an average of 240 server fps, with 240 as the lowest. The entity count reached 9,375: buildings, deployables and all other objects. Up to 1,966 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.
Is [EU] Dawgs - Build Server online, and how reliable is it?
[EU] Dawgs - Build Server is up and running at the moment. The uptime it reports suggests a restart roughly 1 hours ago. Over the last 7 full days, 168 of 168 hours were online, or 100%. The first sighting by Rust Population was on 13 October 2026.
Where is [EU] Dawgs - Build Server located?
The EU tag is how [EU] Dawgs - Build Server places itself in Europe. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 82.38.2.150:28015.
How to join
How do I join [EU] Dawgs - Build Server?
Open the console with F1 in Rust and enter client.connect 82.38.2.150:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.