DSS_server_0.1
Offline EU 85.115.209.231:28015 checked 27d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers, top 86% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 7h. The force wipe
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does DSS_server_0.1 rank against other Rust servers?
DSS_server_0.1 ranks #15,922 on seven-day player hours, #2,472 in Europe, and sits in the top 69% of all ranked servers.
How busy is DSS_server_0.1?
At this count DSS_server_0.1 is offline, with its last sighting 27 days 4 hours ago.
Lists and tags
What do the server tags on DSS_server_0.1 mean?
These are the tags DSS_server_0.1 publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp40 (Max players): 40 slots are available; ts8 (Group limit): 8 per team is the default limit; v2631 (Protocol): Your game needs the same version, protocol 2631, to join; cs156583 (Build): Game build: 156583; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set; ^m (Monthly): Monthly wipes take place, following Facepunch's force wipe; ^v (Vanilla): No kits, no rate changes, no rules added: the game as Facepunch ships it; EU (Europe): Its place in the server browser is under Europe. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include DSS_server_0.1?
DSS_server_0.1 appears among the Rust Population lists that follow: Rust servers in Europe, Community servers, field-listed and Vanilla Rust servers, counted. Look for it under these filters on the server list: Region: Europe; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly.
Wipe notes
What is the wipe schedule on DSS_server_0.1?
An estimate from the force wipe gives DSS_server_0.1's next wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The world it runs now dates from 117 days 21 hours ago. A monthly wipe schedule is what its tags publish.
Map and rules
Which map does DSS_server_0.1 run?
A procedural map, generated by the game, is in use on DSS_server_0.1.
What are the rules and settings on DSS_server_0.1?
No gather rate appears in the name of DSS_server_0.1. No limit is set beyond the standard 8 players per group. This server runs survival, raid, build and gather: the standard game. Combat between players, raids included, is permitted. You will find it under Community: it is a community server. The server describes itself as vanilla: no kits, no rate changes, no rules added: the game as Facepunch ships it. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does DSS_server_0.1 run?
The setup is Rust network protocol 2631 and build 156583 on Linux for DSS_server_0.1. The protocol must match for you to join, and Steam updates it for you.
Is DSS_server_0.1 online, and how reliable is it?
Offline at the moment, DSS_server_0.1 was last seen 27 days 4 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. The first sighting by Rust Population was on 13 September 2026.
Where is DSS_server_0.1 located?
With its EU tag, DSS_server_0.1 places itself in Europe. Rust Population does not look up where the machine stands; it shows where the server says it is. 85.115.209.231:28015 is where it lives.
Getting in
How do I join DSS_server_0.1?
Either enter client.connect 85.115.209.231:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.