[EU] Survivor
Online EU 87.212.65.214:28015 checked 8m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 20 Oct, 01:26 UTC9d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does [EU] Survivor rank against other Rust servers?
[EU] Survivor ranks #15,339 on seven-day player hours, #2,563 in Europe, and sits in the top 69% of all ranked servers.
How busy is [EU] Survivor?
The count reads 0 players on [EU] Survivor, which has 100 slots. A seven-day average of 0 players was counted here.
Lists and tags
What do the server tags on [EU] Survivor mean?
The game's server browser reads the tags [EU] Survivor publishes: gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): You can join up to 100 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank; ^v (Vanilla): No kits, no rate changes, no rules added: the game as Facepunch ships it; ^k (Build server): A place to design and practise bases; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; EU (Europe): Its place in the server browser is under Europe. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include [EU] Survivor?
[EU] Survivor appears among the Rust Population lists that follow: Rust servers in Europe, Modded Rust servers, counted and Build and creative servers. Look for it under these filters on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Vanilla ^v, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Wipe notes
What does wipe day look like on [EU] Survivor?
Averaged over recent wipes, 0 players were counted at the busiest point. 0 hours after the latest wipe the crowd peaked.
What is the wipe schedule on [EU] Survivor?
Too few wipes are on record for [EU] Survivor to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 9 days 6 hours ago the current world was made.
Settings
Which map does [EU] Survivor run?
The map on [EU] Survivor is procedural, made by the game at size 4,500 from seed 6738. The map follows from its size and seed, and RustMaps shows it from this page.
What are the rules and settings on [EU] Survivor?
Nothing in [EU] Survivor's name says how gather works. The group limit is 8 players, which is the default. build & creative is what it runs, no gathering; build in a sandbox. Modded is its browser category: plugins or settings change the game. You will find Oxide running as plugins. Vanilla is the label it uses: no kits, no rate changes, no rules added: the game as Facepunch ships it. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does [EU] Survivor run?
Rust network protocol 2635 and build 168909 on Linux is what [EU] Survivor uses. Your game needs the same protocol to join; Steam takes care of updating it.
Does [EU] Survivor run smoothly?
It ran at 115 server fps on average over the last 48 hours, and never went below 88. Entities peaked at 111,930, including buildings, deployables and everything else. The highest memory usage was 3,708 MB. Lag, as players feel it, is low fps combined with a climbing entity count.
Is [EU] Survivor online, and how reliable is it?
You will find [EU] Survivor online now. The uptime it reports suggests a restart roughly 2 days 12 hours ago. Over the last 7 full days, 167 of 168 hours were online, or 99%. It was first seen by Rust Population on 13 September 2026.
Where is [EU] Survivor located?
With its EU tag, [EU] Survivor places itself in Europe. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 87.212.65.214:28015.
Getting in
How do I join [EU] Survivor?
Either enter client.connect 87.212.65.214:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.