Pop_Rust_Classic
Online 87.224.251.94:39998 checked 8m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 17% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 2h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 7, 23 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:48 UTC FW27d ago | 7 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Pop_Rust_Classic rank against other Rust servers?
Over the past week it ranks #3,900 for player hours, which puts Pop_Rust_Classic in the top 17% of all ranked servers.
How busy is Pop_Rust_Classic?
The count reads 3 players on Pop_Rust_Classic, which has 200 slots. Seven days of counting give an average of 1 players and a peak of 5. In the last 48 hours the peak hour came at 14:00 UTC, averaging 4 players.
Tags
What do the server tags on Pop_Rust_Classic mean?
What the game's server browser reads from Pop_Rust_Classic is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp200 (Max players): 200 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code; ^m (Monthly): Monthly wipes take place, following Facepunch's force wipe; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Pop_Rust_Classic?
Pop_Rust_Classic appears among the Rust Population lists that follow: Community servers, field-listed and Vanilla Rust servers, counted. These are the filters it appears under when you browse the list: Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Monthly ^m, Vanilla ^v and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Wipe schedule
What does wipe day look like on Pop_Rust_Classic?
Across its recent wipes the busiest crowds averaged 7 players. Peak came 23 hours into the latest wipe.
What is the wipe schedule on Pop_Rust_Classic?
Pop_Rust_Classic wipes with the force wipe and at no other time, once a month. On Thursday 5 November at 19:00 UTC comes its next wipe: the force wipe, when all Rust servers wipe. The world it runs now dates from 27 days 22 hours ago. A monthly wipe schedule is what its tags publish.
Map and rules
Which map does Pop_Rust_Classic run?
The map on Pop_Rust_Classic is procedural, made by the game at size 4,500 from seed 1189436084. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on Pop_Rust_Classic?
Nothing in Pop_Rust_Classic's name says how gather works. No limit is set beyond the standard 8 players per group. You get survival here, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. You will find it under Community: it is a community server. You will find Oxide running as plugins. By its own description it is vanilla: no changed rates, kits or rules: this is the game as Facepunch ships it. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does Pop_Rust_Classic run?
Rust network protocol 2635 and build 168909 on Windows is what Pop_Rust_Classic uses. The protocol must match for you to join, and Steam updates it for you.
Does Pop_Rust_Classic run smoothly?
The last 48 hours saw an average of 40 server fps, with 28 as the lowest. Entities peaked at 122,507, including buildings, deployables and everything else. Up to 4,360 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.
Is Pop_Rust_Classic online, and how reliable is it?
Right now, Pop_Rust_Classic is online. Judging by the uptime it reports, the last restart was about 41 hours ago. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. The first sighting by Rust Population was on 13 September 2026.
Where is Pop_Rust_Classic located?
A region is not published by Pop_Rust_Classic. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 87.224.251.94:39998.
Getting in
How do I join Pop_Rust_Classic?
Open the console with F1 in Rust and enter client.connect 87.224.251.94:39998. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you. For more, visit its website: https://t.me/rust_pve.