Tubetown Spooky Rust
Online NA 89.213.214.5:28020 checked 6m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 27% of all ranked servers, top 52% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 8h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 7, 23 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 19:45 UTC26d ago | 7 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Tubetown Spooky Rust rank against other Rust servers?
Seven-day player hours put Tubetown Spooky Rust at #5,955, or #973 in North America, inside the top 27% of all ranked servers.
How busy is Tubetown Spooky Rust?
Of its 75 slots, Tubetown Spooky Rust is using 0 right now. Seven days of counting give an average of 0 players and a peak of 2. Look at the last 48 hours and 00:00 UTC stands out: it averaged 1 players.
Lists and tags
What do the server tags on Tubetown Spooky Rust mean?
These are the tags Tubetown Spooky Rust publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp75 (Max players): You can join up to 75 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^m (Monthly): This server wipes once a month, at the same time as Facepunch's force wipe; ^p (PvE): The danger is the world, not other players: players do not fight each other; ^z (Modded): This server appears under Modded because plugins or settings alter the game; ^y (Carbon): A plugin framework, Carbon, is in use; NA (North America): Its place in the server browser is under North America. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include Tubetown Spooky Rust?
On Rust Population, Tubetown Spooky Rust is filed under these lists: Modded Rust servers, counted, PvE servers, counted and North American Rust servers. Filter the server list by Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly and it will show up.
Wipe notes
What does wipe day look like on Tubetown Spooky Rust?
The busiest point of its recent wipes averaged 7 players. The crowd on the latest wipe peaked 23 hours in.
What is the wipe schedule on Tubetown Spooky Rust?
The force wipe is the only wipe Tubetown Spooky Rust takes, once a month. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 26 days 14 hours ago the current world was made. In its tags a monthly wipe schedule is published.
Settings
Which map does Tubetown Spooky Rust run?
A procedural map of size 4,096 from seed 1337, generated by the game, is in use on Tubetown Spooky Rust. Size and seed together fix the map, so you can view it on RustMaps from this page. You will see the map named Custom Map.
What are the rules and settings on Tubetown Spooky Rust?
No gather rate appears in the name of Tubetown Spooky Rust. The group limit is 8 players, which is the default. This server runs pve, no player combat. The server browser files it under Modded, where plugins or settings alter the game. You will find Carbon running as plugins. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does Tubetown Spooky Rust run?
The setup is Rust network protocol 2635 and build 168909 on Linux for Tubetown Spooky Rust. Your game needs the same protocol to join; Steam takes care of updating it.
Does Tubetown Spooky Rust run smoothly?
In the last 48 hours, it averaged 20 server fps, with a low of 5. The entity count reached 90,198: buildings, deployables and all other objects. Up to 3,042 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.
Is Tubetown Spooky Rust online, and how reliable is it?
Tubetown Spooky Rust is up and running at the moment. Judging by the uptime it reports, the last restart was about 22 hours ago. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. The first sighting by Rust Population was on 13 September 2026.
Where is Tubetown Spooky Rust located?
By its NA tag, Tubetown Spooky Rust says it is in North America. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 89.213.214.5:28020.
Getting in
How do I join Tubetown Spooky Rust?
Open the console with F1 in Rust and enter client.connect 89.213.214.5:28020. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you. For more, visit its website: https://cdn2.mapstr.gg/a9b24501/Dark_Ages_v.1.2.4.map.