BTF Playground V2.0
Online NA 89.28.237.30:28110 checked 1h ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 45% of all ranked servers, top 69% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 0h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 08:13 UTC25d ago | 1 | – | running | 0 |
| Thu 1 Oct, 07:52 UTC27d ago | 0 | – | 2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does BTF Playground V2.0 rank against other Rust servers?
Seven-day player hours put BTF Playground V2.0 at #10,010, or #1,278 in North America, inside the top 45% of all ranked servers.
How busy is BTF Playground V2.0?
The count reads 0 players on BTF Playground V2.0, which has 50 slots. Seven days of counting give an average of 0 players and a peak of 2.
Lists and tags
What do the server tags on BTF Playground V2.0 mean?
The game's server browser reads the tags BTF Playground V2.0 publishes: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): The server has 50 slots; ts10 (Group limit): The team limit is 10; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code; ^m (Monthly): Monthly wipes take place, following Facepunch's force wipe; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; NA (North America): The server browser lists it under North America. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include BTF Playground V2.0?
BTF Playground V2.0 appears among the Rust Population lists that follow: Modded Rust servers, counted and North American Rust servers. Filter the server list by Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly and it will show up.
Wipe schedule
What does wipe day look like on BTF Playground V2.0?
Across its recent wipes the busiest crowds averaged 0 players. Peak came 0 hours into the latest wipe.
What is the wipe schedule on BTF Playground V2.0?
The force wipe is the only wipe BTF Playground V2.0 takes, once a month. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The world it runs now dates from 25 days 10 hours ago. A monthly wipe schedule is what its tags publish.
Map and rules
Which map does BTF Playground V2.0 run?
A procedural map of size 5,000 from seed 944313, generated by the game, is in use on BTF Playground V2.0. Size and seed together fix the map, so you can view it on RustMaps from this page.
What are the rules and settings on BTF Playground V2.0?
The name tells you nothing about gather rates: BTF Playground V2.0 states none. The group limit is 10 players. You get survival here, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. Modded is its browser category: plugins or settings change the game. Oxide plugins are in use here. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does BTF Playground V2.0 run?
The setup is Rust network protocol 2635 and build 168909 on Linux for BTF Playground V2.0. The protocol must match for you to join, and Steam updates it for you.
Does BTF Playground V2.0 run smoothly?
The last 48 hours saw an average of 5 server fps, with 5 as the lowest. The entity count reached 146,459: buildings, deployables and all other objects. Memory use peaked at 4,569 MB. Lag, as players feel it, is low fps combined with a climbing entity count.
Is BTF Playground V2.0 online, and how reliable is it?
Right now, BTF Playground V2.0 is online. The uptime it reports suggests a restart roughly 5 days 8 hours ago. It was up 100% of the time over the last 7 full days, 168 out of 168 hours. On 13 September 2026, Rust Population saw it for the first time.
Where is BTF Playground V2.0 located?
The NA tag is how BTF Playground V2.0 places itself in North America. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 89.28.237.30:28110.
How to join
How do I join BTF Playground V2.0?
Open the console with F1 in Rust and enter client.connect 89.28.237.30:28110. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.