[EU] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |
Offline EU 89.34.97.3:28080 checked 30d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 15h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 24 Sep, 21:05 UTC33d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does [EU] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | rank against other Rust servers?
On player hours over the last seven days [EU] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | is #16,949, #2,589 in Europe, placing it in the top 72% of ranked servers.
How busy is [EU] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |?
We have no live count for [EU] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | right now. It was last seen 30 days 19 hours ago.
Lists and tags
What do the server tags on [EU] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | mean?
These are the tags [EU] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): The server has 50 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2633 (Protocol): Your game needs the same version, protocol 2633, to join; cs165217 (Build): Game build: 165217; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank; ^m (Monthly): This server wipes once a month, at the same time as Facepunch's force wipe; ^p (PvE): Players do not fight each other; the world supplies the danger; ^r (Roleplay): Roleplay is the focus of this server; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; EU (Europe): In the server browser it appears under Europe. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include [EU] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |?
On Rust Population, [EU] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | is filed under these lists: Rust servers in Europe, Modded Rust servers, counted, PvE servers, counted, Rust population: roleplay and Rust zombie and infected servers. Filter the server list by Region: Europe; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly and it will show up.
Wipe schedule
What does wipe day look like on [EU] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |?
The busiest point of its recent wipes averaged 1 players. 2 hours after the latest wipe the crowd peaked.
What is the wipe schedule on [EU] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |?
The force wipe is the only wipe [EU] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | takes, once a month. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The world it runs now dates from 33 days 6 hours ago. In its tags a monthly wipe schedule is published.
Settings
Which map does [EU] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | run?
[EU] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | uses a map the game generates, procedural, at size 4,121 with seed 481981. Size and seed together fix the map, so you can view it on RustMaps from this page.
What are the rules and settings on [EU] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |?
Nothing in [EU] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |'s name says how gather works. No limit is set beyond the standard 8 players per group. roleplay is what it runs, roleplay rules, jobs and towns. You find it under Modded, since plugins or settings change how it plays. Oxide plugins are in use here. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does [EU] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | run?
On Windows, [EU] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | runs Rust network protocol 2633 and build 165217. Your game needs the same protocol to join; Steam takes care of updating it.
Is [EU] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | online, and how reliable is it?
Currently offline, [EU] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | was last seen 30 days 19 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. On 13 September 2026, Rust Population saw it for the first time.
Where is [EU] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | located?
The EU tag is how [EU] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | places itself in Europe. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 89.34.97.3:28080.
Getting in
How do I join [EU] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |?
Open the console with F1 in Rust and enter client.connect 89.34.97.3:28080. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.