Summers' loop
Offline EU 91.210.191.183:28015 checked 31d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers, top 87% in EU, and #206 of the solo servers (top 92%). Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 29 October, 11:30 UTC, in 15h. Its biweekly schedule tag · low confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 8 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 17 Sep, 11:30 UTC41d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Summers' loop rank against other Rust servers?
On player hours over the last seven days Summers' loop is #16,915, #2,586 in Europe, placing it in the top 72% of ranked servers. It places #206 among servers of the solo kind.
How busy is Summers' loop?
At this count Summers' loop is offline, with its last sighting 31 days 14 hours ago.
Lists and tags
What do the server tags on Summers' loop mean?
These are the tags Summers' loop publishes, as read by the game's server browser: gmsoftcore (Game mode): The ruleset is softcore, which is easier; mp30 (Max players): 30 slots are available; ts1 (Group limit): The team limit is 1; v2633 (Protocol): Your game needs the same version, protocol 2633, to join; cs165217 (Build): The game build is 165217; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set; ^b (Biweekly): The server wipes on a two-week cycle; ^s (Softcore): On death you keep part of your inventory in Facepunch's easier mode; EU (Europe): In the server browser it appears under Europe. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Summers' loop?
Summers' loop appears among the Rust Population lists that follow: Rust servers in Europe, Community servers, field-listed and Solo Rust servers, counted live. Filter the server list by Region: Europe; Type: Community (not modded, not official) and No plugins at all; Game mode: Softcore; Server tag: Biweekly ^b and Softcore ^s; Group limit: Solo; Wipe schedule: Every two weeks and it will show up.
Wipe notes
What does wipe day look like on Summers' loop?
The busiest point of its recent wipes averaged 1 players. Peak came 8 hours into the latest wipe.
What is the wipe schedule on Summers' loop?
The prediction follows its tag, since too few of Summers' loop's wipes are on record to confirm the schedule. A wipe is due on Thursday 29 October at 11:30 UTC, the next one. Counted from 41 days 8 hours ago, that is how long the current world has stood. The tags carry an every-two-weeks wipe schedule.
Settings
Which map does Summers' loop run?
The map on Summers' loop is procedural, made by the game at size 4,000 from seed 1047376214. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on Summers' loop?
The name tells you nothing about gather rates: Summers' loop states none. Teams are out. This one is solo only. This server runs softcore, Facepunch's lighter mode, where some loot is kept. You can raid and fight other players here. The server browser lists it under Community, as a community server. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does Summers' loop run?
The setup is Rust network protocol 2633 and build 165217 on Linux for Summers' loop. The protocol must match for you to join, and Steam updates it for you.
Is Summers' loop online, and how reliable is it?
Currently offline, Summers' loop was last seen 31 days 14 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. On 13 September 2026, Rust Population saw it for the first time.
Where is Summers' loop located?
The EU tag is how Summers' loop places itself in Europe. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 91.210.191.183:28015.
Getting in
How do I join Summers' loop?
Open the console with F1 in Rust and enter client.connect 91.210.191.183:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.