serverbuild
Offline 91.218.102.15:28015 checked 40d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does serverbuild rank against other Rust servers?
The last seven days of player hours place serverbuild at #13,282, within the top – of all ranked servers.
How busy is serverbuild?
We have no live count for serverbuild right now. It was last seen 40 days 9 hours ago.
Tags
What do the server tags on serverbuild mean?
The game's server browser reads the tags serverbuild publishes: gmrust (Game mode): Survival in the standard Rust style; mp1 (Max players): 1 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2633 (Protocol): To join, your game must match protocol 2633; cs164530 (Build): The game build is 164530; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): This server appears under Modded because plugins or settings alter the game. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include serverbuild?
On Rust Population, serverbuild is filed under these lists: Modded Rust servers, counted and Build and creative servers. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe schedule
What is the wipe schedule on serverbuild?
Its rhythm cannot be told yet: too few of serverbuild's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 40 days 9 hours ago.
Map and rules
Which map does serverbuild run?
The map on serverbuild is procedural, made by the game.
What are the rules and settings on serverbuild?
The name tells you nothing about gather rates: serverbuild states none. Eight players per group is the default, and it applies here. survival is what it runs, gather, build and raid, as in the standard game. You can raid and fight other players here. Modded is its browser category: plugins or settings change the game. You will find Oxide running as plugins. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does serverbuild run?
On Windows, serverbuild runs Rust network protocol 2633 and build 164530. The protocol must match for you to join, and Steam updates it for you.
Is serverbuild online, and how reliable is it?
Currently offline, serverbuild was last seen 40 days 9 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. It was first seen by Rust Population on 18 September 2026.
Where is serverbuild located?
No region is published by serverbuild. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 91.218.102.15:28015.
Getting in
How do I join serverbuild?
Open the console with F1 in Rust and enter client.connect 91.218.102.15:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.