Celestial Dev
Offline NA · us5 91.229.114.222:28015 checked 1d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 41% of all ranked servers, top 66% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 20 Oct, 22:10 UTC8d ago | 1 | – | running | 0 |
| Sat 3 Oct, 17:26 UTC26d ago | 1 | – | 17.2 days | 0 |
| Sat 26 Sep, 19:42 UTC32d ago | 1 | halved by day 1 | 6.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Celestial Dev rank against other Rust servers?
On player hours over the last seven days Celestial Dev is #9,207, #1,236 in North America, placing it in the top 41% of ranked servers.
How busy is Celestial Dev?
At this count Celestial Dev is offline, with its last sighting 45 hours ago. Averaged over seven days, it drew 0 players and reached a peak of 1. Look at the last 48 hours and 19:00 UTC stands out: it averaged 0 players.
Lists and tags
What do the server tags on Celestial Dev mean?
What the game's server browser reads from Celestial Dev is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp8 (Max players): 8 slots are available; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $rus5 (Region code): You will find us5 as the region code; ^z (Modded): This server appears under Modded because plugins or settings alter the game; ^y (Carbon): The plugin framework Carbon runs on this server; NA (North America): Its place in the server browser is under North America. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Who runs Celestial Dev?
A joinmyga.me hostname comes from Celestial Dev and from 18 other servers we track, which suggests one operator runs them all.
Which Rust Population lists and filters include Celestial Dev?
On Rust Population, Celestial Dev is filed under these lists: Modded Rust servers, counted and North American Rust servers. Look for it under these filters on the server list: Region: North America; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Wipe schedule
What does wipe day look like on Celestial Dev?
Averaged over recent wipes, 1 players were counted at the busiest point. 0 hours after the latest wipe the crowd peaked. In 0% of recent wipes, half the peak was held until the next wipe. In those that did not hold, the fall below half came by day 1.
What is the wipe schedule on Celestial Dev?
There is no next wipe to predict: Celestial Dev wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 8 days 20 hours ago the current world was made.
Settings
Which map does Celestial Dev run?
The map on Celestial Dev is procedural, made by the game at size 3,584 from seed 1337. You can look at it on RustMaps from this page: size and seed determine the map. You will see the map named COLONY.
What are the rules and settings on Celestial Dev?
Nothing in Celestial Dev's name says how gather works. Eight players per group is the default, and it applies here. survival is what it runs, gather, build and raid, as in the standard game. You can raid and fight other players here. You find it under Modded, since plugins or settings change how it plays. You will find Carbon running as plugins. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does Celestial Dev run?
On Linux, Celestial Dev runs Rust network protocol 2635 and build 168909. Your game needs the same protocol to join; Steam takes care of updating it.
Does Celestial Dev run smoothly?
It ran at 46 server fps on average over the last 48 hours, and never went below 33. The entity count reached 13,835: buildings, deployables and all other objects. Up to 1,605 MB of memory was used. Players feel lag when fps is low and the entity count climbs.
Is Celestial Dev online, and how reliable is it?
Offline at the moment, Celestial Dev was last seen 45 hours ago. The uptime it reports suggests a restart roughly 3 hours ago. It was up 8% of the time over the last 7 full days, 13 out of 168 hours. The first sighting by Rust Population was on 25 September 2026.
Where is Celestial Dev located?
The region code Celestial Dev gives is us5, and its NA tag places it in North America. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 91.229.114.222:28015.
Getting in
How do I join Celestial Dev?
To connect directly, open Rust's console with F1 and type client.connect 91.229.114.222:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.