[US] Nightshade [PvPvE | Events | QoL Mods]
Online 91.229.114.24:28079 checked 9m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 27% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 7h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 3 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:03 UTC FW27d ago | 3 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does [US] Nightshade [PvPvE | Events | QoL Mods] rank against other Rust servers?
The last seven days of player hours place [US] Nightshade [PvPvE | Events | QoL Mods] at #6,112, within the top 27% of all ranked servers.
How busy is [US] Nightshade [PvPvE | Events | QoL Mods]?
[US] Nightshade [PvPvE | Events | QoL Mods] holds 0 players at the moment, out of 50 slots. We counted an average of 0 players in the past week, with 3 at the busiest. Look at the last 48 hours and 01:00 UTC stands out: it averaged 2 players.
Lists and tags
What do the server tags on [US] Nightshade [PvPvE | Events | QoL Mods] mean?
The game's server browser reads the tags [US] Nightshade [PvPvE | Events | QoL Mods] publishes: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): 50 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $rus5 (Region code): Region code: us5; ^m (Monthly): This server wipes once a month, at the same time as Facepunch's force wipe; ^p (PvE): Players do not fight each other; the world supplies the danger; ^z (Modded): This server appears under Modded because plugins or settings alter the game; ^y (Carbon): The plugin framework Carbon runs on this server. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include [US] Nightshade [PvPvE | Events | QoL Mods]?
These Rust Population lists include [US] Nightshade [PvPvE | Events | QoL Mods]: Modded Rust servers, counted, PvE servers, counted and North American Rust servers. Look for it under these filters on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
Wipe schedule
What does wipe day look like on [US] Nightshade [PvPvE | Events | QoL Mods]?
The busiest point of its recent wipes averaged 3 players. Peak came 3 hours into the latest wipe.
What is the wipe schedule on [US] Nightshade [PvPvE | Events | QoL Mods]?
[US] Nightshade [PvPvE | Events | QoL Mods] wipes with the force wipe and at no other time, once a month. On Thursday 5 November at 19:00 UTC comes its next wipe: the force wipe, when all Rust servers wipe. Counted from 27 days 17 hours ago, that is how long the current world has stood. Its tags give a wipe schedule of one wipe a month.
Settings
Which map does [US] Nightshade [PvPvE | Events | QoL Mods] run?
A procedural map of size 3,500 from seed 1337, generated by the game, is in use on [US] Nightshade [PvPvE | Events | QoL Mods]. You can look at it on RustMaps from this page: size and seed determine the map. The name on the map is Custom Map.
What are the rules and settings on [US] Nightshade [PvPvE | Events | QoL Mods]?
The name tells you nothing about gather rates: [US] Nightshade [PvPvE | Events | QoL Mods] states none. Eight players per group is the default, and it applies here. You get pve here, no player combat. You find it under Modded, since plugins or settings change how it plays. You will find Carbon running as plugins. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does [US] Nightshade [PvPvE | Events | QoL Mods] run?
On Linux, [US] Nightshade [PvPvE | Events | QoL Mods] runs Rust network protocol 2635 and build 168909. Your game needs the same protocol to join; Steam takes care of updating it.
Does [US] Nightshade [PvPvE | Events | QoL Mods] run smoothly?
It ran at 60 server fps on average over the last 48 hours, and never went below 57. Up to 61,666 entities were present, counting buildings, deployables and everything else. The highest memory usage was 3,296 MB. Players feel lag when fps is low and the entity count climbs.
Is [US] Nightshade [PvPvE | Events | QoL Mods] online, and how reliable is it?
You will find [US] Nightshade [PvPvE | Events | QoL Mods] online now. About 3 hours ago, it restarted, according to its uptime. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. On 13 September 2026, Rust Population saw it for the first time.
Where is [US] Nightshade [PvPvE | Events | QoL Mods] located?
The name of [US] Nightshade [PvPvE | Events | QoL Mods] points to North America, and its region code is us5, though it publishes no region tag. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 91.229.114.24:28079.
How to join
How do I join [US] Nightshade [PvPvE | Events | QoL Mods]?
Open the console with F1 in Rust and enter client.connect 91.229.114.24:28079. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you. You can find its website at https://discord.com/invite/T5h3RDXjEX.