Rust PopulationField survey · Rust servers
Observing 63,000 players 11,748 servers 3,404 with someone on 200 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 6,112us5first seen 13 Sep 2026

[US] Nightshade [PvPvE | Events | QoL Mods]

Online 91.229.114.24:28079 checked 9m ago

monthly wipes moddedcarbonpve

Measurements

Players now
0/ 50
0% full
7-day average
0
peak 3
Rank
#6,112
top 27%
Last wipe
27d ago
monthly schedule
Next wipe
7d 7h
Thu 5 Nov, 19:00 UTC FW
Obs. 1 · sightings

Players

AveragePeak
00.511.5212:0021:0006:0015:0001:0010:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

02040608012:0021:0006:0015:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 27% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 7h. The force wipe · high confidence

3
wipe-day peak
players, last three wipes

Coming wipes

7d 7h
Thu 5 Nov, 19:00 UTC
FW
35d 7h
Thu 3 Dec, 19:00 UTC
FW

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 3 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:03 UTC FW27d ago 3 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does [US] Nightshade [PvPvE | Events | QoL Mods] rank against other Rust servers?

The last seven days of player hours place [US] Nightshade [PvPvE | Events | QoL Mods] at #6,112, within the top 27% of all ranked servers.

How busy is [US] Nightshade [PvPvE | Events | QoL Mods]?

[US] Nightshade [PvPvE | Events | QoL Mods] holds 0 players at the moment, out of 50 slots. We counted an average of 0 players in the past week, with 3 at the busiest. Look at the last 48 hours and 01:00 UTC stands out: it averaged 2 players.

Lists and tags

What do the server tags on [US] Nightshade [PvPvE | Events | QoL Mods] mean?

The game's server browser reads the tags [US] Nightshade [PvPvE | Events | QoL Mods] publishes: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): 50 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $rus5 (Region code): Region code: us5; ^m (Monthly): This server wipes once a month, at the same time as Facepunch's force wipe; ^p (PvE): Players do not fight each other; the world supplies the danger; ^z (Modded): This server appears under Modded because plugins or settings alter the game; ^y (Carbon): The plugin framework Carbon runs on this server. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.

Which Rust Population lists and filters include [US] Nightshade [PvPvE | Events | QoL Mods]?

These Rust Population lists include [US] Nightshade [PvPvE | Events | QoL Mods]: Modded Rust servers, counted, PvE servers, counted and North American Rust servers. Look for it under these filters on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.

Wipe schedule

What does wipe day look like on [US] Nightshade [PvPvE | Events | QoL Mods]?

The busiest point of its recent wipes averaged 3 players. Peak came 3 hours into the latest wipe.

What is the wipe schedule on [US] Nightshade [PvPvE | Events | QoL Mods]?

[US] Nightshade [PvPvE | Events | QoL Mods] wipes with the force wipe and at no other time, once a month. On Thursday 5 November at 19:00 UTC comes its next wipe: the force wipe, when all Rust servers wipe. Counted from 27 days 17 hours ago, that is how long the current world has stood. Its tags give a wipe schedule of one wipe a month.

Settings

Which map does [US] Nightshade [PvPvE | Events | QoL Mods] run?

A procedural map of size 3,500 from seed 1337, generated by the game, is in use on [US] Nightshade [PvPvE | Events | QoL Mods]. You can look at it on RustMaps from this page: size and seed determine the map. The name on the map is Custom Map.

What are the rules and settings on [US] Nightshade [PvPvE | Events | QoL Mods]?

The name tells you nothing about gather rates: [US] Nightshade [PvPvE | Events | QoL Mods] states none. Eight players per group is the default, and it applies here. You get pve here, no player combat. You find it under Modded, since plugins or settings change how it plays. You will find Carbon running as plugins. VAC, Valve's anti-cheat, runs here.

Server details

Which version of Rust does [US] Nightshade [PvPvE | Events | QoL Mods] run?

On Linux, [US] Nightshade [PvPvE | Events | QoL Mods] runs Rust network protocol 2635 and build 168909. Your game needs the same protocol to join; Steam takes care of updating it.

Does [US] Nightshade [PvPvE | Events | QoL Mods] run smoothly?

It ran at 60 server fps on average over the last 48 hours, and never went below 57. Up to 61,666 entities were present, counting buildings, deployables and everything else. The highest memory usage was 3,296 MB. Players feel lag when fps is low and the entity count climbs.

Is [US] Nightshade [PvPvE | Events | QoL Mods] online, and how reliable is it?

You will find [US] Nightshade [PvPvE | Events | QoL Mods] online now. About 3 hours ago, it restarted, according to its uptime. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. On 13 September 2026, Rust Population saw it for the first time.

Where is [US] Nightshade [PvPvE | Events | QoL Mods] located?

The name of [US] Nightshade [PvPvE | Events | QoL Mods] points to North America, and its region code is us5, though it publishes no region tag. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 91.229.114.24:28079.

How to join

How do I join [US] Nightshade [PvPvE | Events | QoL Mods]?

Open the console with F1 in Rust and enter client.connect 91.229.114.24:28079. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you. You can find its website at https://discord.com/invite/T5h3RDXjEX.

Key to its markings

Server tags

what each one means

Published as mp50,ptrak,$rus5,v2635,^z,^y,^m,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp50
Max players 50 slots are available.
ts8
Group limit This is the game default: at most 8 per team.
v2635
Protocol Your game needs the same version, protocol 2635, to join.
cs168909
Build This server runs game build 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$rus5
Region code Region code: us5.

Wipe schedule

^m
Monthly This server wipes once a month, at the same time as Facepunch's force wipe.

Gameplay

^p
PvE Players do not fight each other; the world supplies the danger.

Mods and access

^z
Modded This server appears under Modded because plugins or settings alter the game.
^y
Carbon The plugin framework Carbon runs on this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.