RGN 1000x PvE [Events|Purge|Zombies|SkillTree]
Online NA · us5 91.229.114.68:28039 checked 11m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 13% of all ranked servers, top 26% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 29 October, 17:11 UTC, in 14h. Every Monday at 19:05 and every Thursday at 17:11 UTC · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 3 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 19:05 UTC2d ago | 4 | – | running | 3 |
| Thu 22 Oct, 17:11 UTC6d ago | 5 | halved by day 3 | 4.1 days | 2 |
| Mon 19 Oct, 18:06 UTC9d ago | 4 | held half | 3 days | 0 |
| Thu 15 Oct, 17:09 UTC13d ago | 6 | held half | 4 days | 0 |
| Mon 12 Oct, 18:04 UTC16d ago | 5 | held half | 3 days | 0 |
| Thu 8 Oct, 17:10 UTC20d ago | 6 | held half | 4 days | 0 |
| Mon 5 Oct, 18:05 UTC23d ago | 6 | held half | 3 days | 0 |
| Fri 2 Oct, 00:22 UTC27d ago | 7 | held half | 3.7 days | 0 |
| Thu 1 Oct, 17:09 UTC FW27d ago | 7 | – | 0.3 days | 0 |
| Mon 28 Sep, 18:06 UTC30d ago | 6 | held half | 3 days | 2 |
| Thu 24 Sep, 17:10 UTC34d ago | 7 | held half | 4 days | 0 |
| Mon 21 Sep, 18:21 UTC37d ago | 4 | held half | 3 days | 2 |
| Thu 17 Sep, 17:20 UTC41d ago | 6 | held half | 4 days | 0 |
| Mon 14 Sep, 18:06 UTC44d ago | 1 | held half | 3 days | 2 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does RGN 1000x PvE [Events|Purge|Zombies|SkillTree] rank against other Rust servers?
RGN 1000x PvE [Events|Purge|Zombies|SkillTree] ranks #2,952 on seven-day player hours, #488 in North America, and sits in the top 13% of all ranked servers.
How busy is RGN 1000x PvE [Events|Purge|Zombies|SkillTree]?
The count reads 1 players on RGN 1000x PvE [Events|Purge|Zombies|SkillTree], which has 100 slots. We counted an average of 1 players in the past week, with 5 at the busiest. Look at the last 48 hours and 22:00 UTC stands out: it averaged 3 players.
Lists and tags
What do the server tags on RGN 1000x PvE [Events|Purge|Zombies|SkillTree] mean?
The game's server browser reads the tags RGN 1000x PvE [Events|Purge|Zombies|SkillTree] publishes: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): 100 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $rus5 (Region code): The code for this server's region is us5; ^w (Weekly): Wipes happen every week; ^p (PvE): Players do not fight each other; the world supplies the danger; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings change the game; it is listed under Modded; NA (North America): The server browser lists it under North America. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include RGN 1000x PvE [Events|Purge|Zombies|SkillTree]?
On Rust Population, RGN 1000x PvE [Events|Purge|Zombies|SkillTree] is filed under these lists: Rust servers with more than 10x gather, Modded Rust servers, counted, PvE servers, counted, Rust zombie and infected servers and North American Rust servers. Look for it under these filters on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 3 days; Gather rate: More than 10x.
Wipe schedule
What does wipe day look like on RGN 1000x PvE [Events|Purge|Zombies|SkillTree]?
Averaged over recent wipes, 4 players were counted at the busiest point. The crowd on the latest wipe peaked 3 hours in. Half that peak held until the next wipe in 80% of its recent wipes. The crowd dropped below half by day 3 when it did not hold.
What is the wipe schedule on RGN 1000x PvE [Events|Purge|Zombies|SkillTree]?
RGN 1000x PvE [Events|Purge|Zombies|SkillTree] follows a wipe rhythm of every Monday at 19:05 and every Thursday at 17:11 UTC. A wipe is due on Thursday 29 October at 17:11 UTC, the next one. The world it runs now dates from 2 days 7 hours ago. The tags state a weekly wipe schedule.
Map and rules
Which map does RGN 1000x PvE [Events|Purge|Zombies|SkillTree] run?
The map on RGN 1000x PvE [Events|Purge|Zombies|SkillTree] is procedural, made by the game at size 3,000 from seed 305543022. You can look at it on RustMaps from this page: size and seed determine the map. You will see the map named RustGamingNation Procedural.
What are the rules and settings on RGN 1000x PvE [Events|Purge|Zombies|SkillTree]?
You gather at 1000x on RGN 1000x PvE [Events|Purge|Zombies|SkillTree], to judge by the name. No limit is set beyond the standard 8 players per group. pve is what it runs, no player combat. The server browser files it under Modded, where plugins or settings alter the game. Oxide plugins are in use here. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does RGN 1000x PvE [Events|Purge|Zombies|SkillTree] run?
On Linux, RGN 1000x PvE [Events|Purge|Zombies|SkillTree] runs Rust network protocol 2635 and build 168909. Steam updates your game automatically, but you need the same protocol to join.
Does RGN 1000x PvE [Events|Purge|Zombies|SkillTree] run smoothly?
In the last 48 hours, it averaged 57 server fps, with a low of 19. Up to 63,833 entities were present, counting buildings, deployables and everything else. Up to 3,387 MB of memory was used. Players feel lag when fps is low and the entity count climbs.
Is RGN 1000x PvE [Events|Purge|Zombies|SkillTree] online, and how reliable is it?
Right now, RGN 1000x PvE [Events|Purge|Zombies|SkillTree] is online. Judging by the uptime it reports, the last restart was about 44 minutes ago. Over the last 7 full days, 167 of 168 hours were online, or 99%. On 13 September 2026, Rust Population saw it for the first time.
Where is RGN 1000x PvE [Events|Purge|Zombies|SkillTree] located?
Under its NA tag, RGN 1000x PvE [Events|Purge|Zombies|SkillTree] lists itself in North America; the region code it gives is us5. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 91.229.114.68:28039.
Getting in
How do I join RGN 1000x PvE [Events|Purge|Zombies|SkillTree]?
Open the console with F1 in Rust and enter client.connect 91.229.114.68:28039. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you. You can find its website at https://rustgamingnation.com/.