Hunt and Chill PVE Rust
Online EU 91.98.186.104:28080 checked 9m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 21% of all ranked servers, top 56% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 16h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 43 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:43 UTC FW26d ago | 4 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Hunt and Chill PVE Rust rank against other Rust servers?
On player hours over the last seven days Hunt and Chill PVE Rust is #4,670, #1,629 in Europe, placing it in the top 21% of ranked servers.
How busy is Hunt and Chill PVE Rust?
Of its 10 slots, Hunt and Chill PVE Rust is using 1 right now. We counted an average of 0 players in the past week, with 3 at the busiest. The busiest hour in the last 48 was 20:00 UTC, when an average of 1 players were on.
Tags
What do the server tags on Hunt and Chill PVE Rust mean?
These are the tags Hunt and Chill PVE Rust publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): 10 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code; ^m (Monthly): Monthly wipes take place, following Facepunch's force wipe; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^p (PvE): The danger is the world, not other players: players do not fight each other; ^z (Modded): This server appears under Modded because plugins or settings alter the game; ^y (Carbon): Carbon provides the plugin framework here; EU (Europe): Its place in the server browser is under Europe. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Hunt and Chill PVE Rust?
On Rust Population, Hunt and Chill PVE Rust is filed under these lists: Rust servers in Europe, Modded Rust servers, counted and PvE servers, counted. These are the filters it appears under when you browse the list: Region: Europe; Type: Vanilla and Modded; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
Wipe schedule
What does wipe day look like on Hunt and Chill PVE Rust?
Averaged over recent wipes, 4 players were counted at the busiest point. Peak came 43 hours into the latest wipe.
What is the wipe schedule on Hunt and Chill PVE Rust?
The force wipe is the only wipe Hunt and Chill PVE Rust takes, once a month. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 26 days 8 hours ago the current world was made. Its tags give a wipe schedule of one wipe a month.
Settings
Which map does Hunt and Chill PVE Rust run?
The map on Hunt and Chill PVE Rust is procedural, made by the game at size 3,500 from seed 254915660. Size and seed together fix the map, so you can view it on RustMaps from this page.
What are the rules and settings on Hunt and Chill PVE Rust?
The name tells you nothing about gather rates: Hunt and Chill PVE Rust states none. Eight players per group is the default, and it applies here. You get pve here, no player combat. You find it under Modded, since plugins or settings change how it plays. The plugins it runs are Carbon. By its own description it is vanilla: no changed rates, kits or rules: this is the game as Facepunch ships it. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does Hunt and Chill PVE Rust run?
The setup is Rust network protocol 2635 and build 168909 on Windows for Hunt and Chill PVE Rust. Steam updates your game automatically, but you need the same protocol to join.
Does Hunt and Chill PVE Rust run smoothly?
The last 48 hours saw an average of 141 server fps, with 114 as the lowest. Entities peaked at 79,580, including buildings, deployables and everything else. The highest memory usage was 2,443 MB. What players experience as lag comes from low fps and a rising entity count.
Is Hunt and Chill PVE Rust online, and how reliable is it?
Right now, Hunt and Chill PVE Rust is online. About 5 hours ago, it restarted, according to its uptime. It was up 100% of the time over the last 7 full days, 168 out of 168 hours. On 13 September 2026, Rust Population saw it for the first time.
Where is Hunt and Chill PVE Rust located?
The EU tag is how Hunt and Chill PVE Rust places itself in Europe. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 91.98.186.104:28080.
Getting in
How do I join Hunt and Chill PVE Rust?
Either enter client.connect 91.98.186.104:28080 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected. You can find its website at https://discord.com/invite/VhumPqkx7K.