ALIVE4DEATH
Offline EU 93.125.12.155:28015 checked 18d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 2h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 9 Oct, 21:26 UTC19d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does ALIVE4DEATH rank against other Rust servers?
ALIVE4DEATH ranks #15,855 on seven-day player hours, #2,568 in Europe, and sits in the top 72% of all ranked servers.
How busy is ALIVE4DEATH?
We have no live count for ALIVE4DEATH right now. It was last seen 18 days 14 hours ago.
Tags
What do the server tags on ALIVE4DEATH mean?
These are the tags ALIVE4DEATH publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): The server has 100 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): Your game needs the same version, protocol 2634, to join; cs167398 (Build): Game build: 167398; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^m (Monthly): This server wipes once a month, at the same time as Facepunch's force wipe; ^v (Vanilla): No kits, no rate changes, no rules added: the game as Facepunch ships it; ^q (Premium): You need Rust's premium status to join; EU (Europe): The server browser lists it under Europe. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include ALIVE4DEATH?
On Rust Population, ALIVE4DEATH is filed under these lists: Rust servers in Europe, Community servers, field-listed and Vanilla Rust servers, counted. Filter the server list by Region: Europe; Type: Vanilla, Community (not modded, not official) and No plugins at all; Game mode: Premium; Server tag: Monthly ^m, Vanilla ^v and Premium ^q; Group limit: 5 or more; Wipe schedule: Monthly and it will show up.
Wipe notes
What does wipe day look like on ALIVE4DEATH?
The busiest point of its recent wipes averaged 1 players. 2 hours after the latest wipe the crowd peaked.
What is the wipe schedule on ALIVE4DEATH?
ALIVE4DEATH wipes with the force wipe and at no other time, once a month. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. Counted from 19 days 19 hours ago, that is how long the current world has stood. In its tags a monthly wipe schedule is published.
Settings
Which map does ALIVE4DEATH run?
ALIVE4DEATH uses a map the game generates: procedural.
What are the rules and settings on ALIVE4DEATH?
The name tells you nothing about gather rates: ALIVE4DEATH states none. Eight players per group is the default, and it applies here. This server runs survival, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. A community server, it appears in the Community section of the browser. By its own description it is vanilla: no kits, no rate changes, no rules added: the game as Facepunch ships it. You need Rust's premium status to join. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does ALIVE4DEATH run?
On Windows, ALIVE4DEATH runs Rust network protocol 2634 and build 167398. Your game needs the same protocol to join; Steam takes care of updating it.
Is ALIVE4DEATH online, and how reliable is it?
We last saw ALIVE4DEATH 18 days 14 hours ago, and it is offline now. Over the last 7 full days, 0 of 168 hours were online, or 0%. On 9 October 2026, Rust Population saw it for the first time.
Where is ALIVE4DEATH located?
The EU tag is how ALIVE4DEATH places itself in Europe. The location a server claims is what Rust Population shows, not the place where the machine stands. 93.125.12.155:28015 is where it lives.
Getting in
How do I join ALIVE4DEATH?
Either enter client.connect 93.125.12.155:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected. You need Rust's premium status to join.