[EU] Tranquility:PvE | IN DEVELOPMENT
Offline EU 93.206.136.130:28015 checked 43d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does [EU] Tranquility:PvE | IN DEVELOPMENT rank against other Rust servers?
On player hours over the last seven days [EU] Tranquility:PvE | IN DEVELOPMENT is #13,521, #2,365 in Europe, placing it in the top – of ranked servers.
How busy is [EU] Tranquility:PvE | IN DEVELOPMENT?
At this count [EU] Tranquility:PvE | IN DEVELOPMENT is offline, with its last sighting 43 days 13 hours ago.
Lists and tags
What do the server tags on [EU] Tranquility:PvE | IN DEVELOPMENT mean?
What the game's server browser reads from [EU] Tranquility:PvE | IN DEVELOPMENT is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): 50 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2633 (Protocol): The protocol is 2633; a different version will not connect; cs163207 (Build): This server runs game build 163207; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank; ^p (PvE): Other players are not a threat; the danger comes from the world; ^z (Modded): Plugins or settings change the game; it is listed under Modded; ^y (Carbon): Carbon provides the plugin framework here; modded (Modded): Plugins or settings change the game; it is listed under Modded; EU (Europe): The server browser lists it under Europe. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include [EU] Tranquility:PvE | IN DEVELOPMENT?
On Rust Population, [EU] Tranquility:PvE | IN DEVELOPMENT is filed under these lists: Rust servers in Europe, Modded Rust servers, counted and PvE servers, counted. Filter the server list by Region: Europe; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more and it will show up.
Wipe notes
What is the wipe schedule on [EU] Tranquility:PvE | IN DEVELOPMENT?
Its rhythm cannot be told yet: too few of [EU] Tranquility:PvE | IN DEVELOPMENT's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 47 days 8 hours ago, that is how long the current world has stood.
Map and rules
What are the rules and settings on [EU] Tranquility:PvE | IN DEVELOPMENT?
The name tells you nothing about gather rates: [EU] Tranquility:PvE | IN DEVELOPMENT states none. No limit is set beyond the standard 8 players per group. This server runs pve, no player combat. Modded is its browser category: plugins or settings change the game. The plugins it runs are Carbon. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does [EU] Tranquility:PvE | IN DEVELOPMENT run?
Rust network protocol 2633 and build 163207 on Windows is what [EU] Tranquility:PvE | IN DEVELOPMENT uses. Steam updates your game automatically, but you need the same protocol to join.
Is [EU] Tranquility:PvE | IN DEVELOPMENT online, and how reliable is it?
Offline at the moment, [EU] Tranquility:PvE | IN DEVELOPMENT was last seen 43 days 13 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. On 14 September 2026, Rust Population saw it for the first time.
Where is [EU] Tranquility:PvE | IN DEVELOPMENT located?
By its EU tag, [EU] Tranquility:PvE | IN DEVELOPMENT says it is in Europe. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 93.206.136.130:28015.
Getting in
How do I join [EU] Tranquility:PvE | IN DEVELOPMENT?
Open the console with F1 in Rust and enter client.connect 93.206.136.130:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.