[EU] Tranquility:PvE | IN DEVELOPMENT
Offline EU 93.206.141.105:28015 checked 42d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does [EU] Tranquility:PvE | IN DEVELOPMENT rank against other Rust servers?
Seven-day player hours put [EU] Tranquility:PvE | IN DEVELOPMENT at #14,106, or #2,420 in Europe, inside the top – of all ranked servers.
How busy is [EU] Tranquility:PvE | IN DEVELOPMENT?
[EU] Tranquility:PvE | IN DEVELOPMENT is offline at this count; we last saw it 42 days 22 hours ago.
Tags
What do the server tags on [EU] Tranquility:PvE | IN DEVELOPMENT mean?
What the game's server browser reads from [EU] Tranquility:PvE | IN DEVELOPMENT is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): You can join up to 50 slots; ts8 (Group limit): 8 per team is the default limit; v2633 (Protocol): To join, your game must match protocol 2633; cs163207 (Build): Game build: 163207; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set; ^p (PvE): The danger is the world, not other players: players do not fight each other; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; ^y (Carbon): A plugin framework, Carbon, is in use; EU (Europe): The server browser lists it under Europe. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include [EU] Tranquility:PvE | IN DEVELOPMENT?
These Rust Population lists include [EU] Tranquility:PvE | IN DEVELOPMENT: Rust servers in Europe, Modded Rust servers, counted and PvE servers, counted. Look for it under these filters on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.
Wipe schedule
What is the wipe schedule on [EU] Tranquility:PvE | IN DEVELOPMENT?
The record holds too few of [EU] Tranquility:PvE | IN DEVELOPMENT's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 44 days 12 hours ago, that is how long the current world has stood.
Map and rules
Which map does [EU] Tranquility:PvE | IN DEVELOPMENT run?
[EU] Tranquility:PvE | IN DEVELOPMENT uses a map the game generates: procedural.
What are the rules and settings on [EU] Tranquility:PvE | IN DEVELOPMENT?
Nothing in [EU] Tranquility:PvE | IN DEVELOPMENT's name says how gather works. The group limit is 8 players, which is the default. This server runs pve, no player combat. You find it under Modded, since plugins or settings change how it plays. You will find Carbon running as plugins. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does [EU] Tranquility:PvE | IN DEVELOPMENT run?
Rust network protocol 2633 and build 163207 on Windows is what [EU] Tranquility:PvE | IN DEVELOPMENT uses. Steam updates your game automatically, but you need the same protocol to join.
Is [EU] Tranquility:PvE | IN DEVELOPMENT online, and how reliable is it?
Offline at the moment, [EU] Tranquility:PvE | IN DEVELOPMENT was last seen 42 days 22 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. On 16 September 2026, Rust Population saw it for the first time.
Where is [EU] Tranquility:PvE | IN DEVELOPMENT located?
By its EU tag, [EU] Tranquility:PvE | IN DEVELOPMENT says it is in Europe. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. 93.206.141.105:28015 is where it lives.
How to join
How do I join [EU] Tranquility:PvE | IN DEVELOPMENT?
Open the console with F1 in Rust and enter client.connect 93.206.141.105:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.