Hello Darkness Builder map
Offline 97.171.185.161:28017 checked 6h ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 39% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Hello Darkness Builder map rank against other Rust servers?
By player hours over the last seven days, Hello Darkness Builder map places at #8,625, within the top 39% of ranked servers.
How busy is Hello Darkness Builder map?
Hello Darkness Builder map is offline at this count; we last saw it 6 hours ago. Averaged over seven days, it drew 1 players and reached a peak of 1. Look at the last 48 hours and 04:00 UTC stands out: it averaged 1 players.
Lists and tags
What do the server tags on Hello Darkness Builder map mean?
The game's server browser reads the tags Hello Darkness Builder map publishes: gmrust (Game mode): Survival in the standard Rust style; mp0 (Max players): You can join up to 0 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code; ^p (PvE): Players do not fight each other; the world supplies the danger; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): This server appears under Modded because plugins or settings alter the game. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Hello Darkness Builder map?
These Rust Population lists include Hello Darkness Builder map: Modded Rust servers, counted, Build and creative servers and PvE servers, counted. Filter the server list by Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days and it will show up.
Wipe notes
What is the wipe schedule on Hello Darkness Builder map?
The record holds too few of Hello Darkness Builder map's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 38 hours ago the current world was made.
Settings
Which map does Hello Darkness Builder map run?
The map on Hello Darkness Builder map is procedural, made by the game at size 3,000 from seed 408953264. The map follows from its size and seed, and RustMaps shows it from this page.
What are the rules and settings on Hello Darkness Builder map?
No gather rate appears in the name of Hello Darkness Builder map. No limit is set beyond the standard 8 players per group. This server runs pve, no player combat. You find it under Modded, since plugins or settings change how it plays. You will find Oxide running as plugins. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does Hello Darkness Builder map run?
Rust network protocol 2635 and build 168909 on Windows is what Hello Darkness Builder map uses. Your game needs the same protocol to join; Steam takes care of updating it.
Does Hello Darkness Builder map run smoothly?
The last 48 hours saw an average of 70 server fps, with 56 as the lowest. Entities peaked at 51,797, including buildings, deployables and everything else. The highest memory usage was 1,605 MB. What players experience as lag comes from low fps and a rising entity count.
Is Hello Darkness Builder map online, and how reliable is it?
Offline at the moment, Hello Darkness Builder map was last seen 6 hours ago. About 11 hours ago, it restarted, according to its uptime. It was first seen by Rust Population on 27 October 2026.
Where is Hello Darkness Builder map located?
Nothing published by Hello Darkness Builder map states a region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 97.171.185.161:28017.
How to join
How do I join Hello Darkness Builder map?
Open the console with F1 in Rust and enter client.connect 97.171.185.161:28017. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.