[US] Skippy's Test Lab | 5x | PVE |
Offline NA 98.2.204.240:28015 checked 9h ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 25% of all ranked servers, top 50% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 7h. The force wipe
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does [US] Skippy's Test Lab | 5x | PVE | rank against other Rust servers?
Seven-day player hours put [US] Skippy's Test Lab | 5x | PVE | at #5,560, or #930 in North America, inside the top 25% of all ranked servers.
How busy is [US] Skippy's Test Lab | 5x | PVE |?
[US] Skippy's Test Lab | 5x | PVE | is offline at this count; we last saw it 9 hours ago. Averaged over seven days, it drew 0 players and reached a peak of 2. Look at the last 48 hours and 06:00 UTC stands out: it averaged 1 players.
Tags
What do the server tags on [US] Skippy's Test Lab | 5x | PVE | mean?
What the game's server browser reads from [US] Skippy's Test Lab | 5x | PVE | is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp20 (Max players): 20 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code; ^m (Monthly): Monthly wipes take place, following Facepunch's force wipe; ^v (Vanilla): No kits, no rate changes, no rules added: the game as Facepunch ships it; ^c (Creative): No gathering is needed; this is sandbox building where you build what you like; ^z (Modded): This server appears under Modded because plugins or settings alter the game; ^y (Carbon): A plugin framework, Carbon, is in use; NA (North America): Its place in the server browser is under North America. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include [US] Skippy's Test Lab | 5x | PVE |?
On Rust Population, [US] Skippy's Test Lab | 5x | PVE | is filed under these lists: 5x Rust server population, Modded Rust servers, counted, Build and creative servers, Rust creative servers, counted live and North American Rust servers. These are the filters it appears under when you browse the list: Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Creative ^c, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 5x.
Wipe notes
What is the wipe schedule on [US] Skippy's Test Lab | 5x | PVE |?
Estimated from the force wipe, that is [US] Skippy's Test Lab | 5x | PVE |'s next wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, which takes every Rust server. The world it runs now dates from 25 days 12 hours ago. A monthly wipe schedule is what its tags publish.
Settings
Which map does [US] Skippy's Test Lab | 5x | PVE | run?
A procedural map of size 4,500 from seed 1337, generated by the game, is in use on [US] Skippy's Test Lab | 5x | PVE |. The map follows from its size and seed, and RustMaps shows it from this page. The name on the map is Custom Map.
What are the rules and settings on [US] Skippy's Test Lab | 5x | PVE |?
[US] Skippy's Test Lab | 5x | PVE | advertises a 5x gather rate in its title. No limit is set beyond the standard 8 players per group. build & creative is what it runs, no gathering; build in a sandbox. The server browser files it under Modded, where plugins or settings alter the game. The plugins it runs are Carbon. Vanilla is the label it uses: no kits, no rate changes, no rules added: the game as Facepunch ships it. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does [US] Skippy's Test Lab | 5x | PVE | run?
Rust network protocol 2635 and build 168909 on Windows is what [US] Skippy's Test Lab | 5x | PVE | uses. The protocol must match for you to join, and Steam updates it for you.
Does [US] Skippy's Test Lab | 5x | PVE | run smoothly?
It ran at 150 server fps on average over the last 48 hours, and never went below 56. The entity count reached 90,299: buildings, deployables and all other objects. The highest memory usage was 3,524 MB. Players feel lag when fps is low and the entity count climbs.
Is [US] Skippy's Test Lab | 5x | PVE | online, and how reliable is it?
Currently offline, [US] Skippy's Test Lab | 5x | PVE | was last seen 9 hours ago. The uptime it reports suggests a restart roughly 9 hours ago. It was up 57% of the time over the last 7 full days, 96 out of 168 hours. It was first seen by Rust Population on 19 October 2026.
Where is [US] Skippy's Test Lab | 5x | PVE | located?
By its NA tag, [US] Skippy's Test Lab | 5x | PVE | says it is in North America. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 98.2.204.240:28015.
Getting in
How do I join [US] Skippy's Test Lab | 5x | PVE |?
Open the console with F1 in Rust and enter client.connect 98.2.204.240:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.