Charlie (no decay)
Online 99.76.200.68:28015 checked 9m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 36% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 19h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 16 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 00:36 UTC23d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Charlie (no decay) rank against other Rust servers?
By player hours over the last seven days, Charlie (no decay) places at #8,088, within the top 36% of ranked servers.
How busy is Charlie (no decay)?
Of its 8 slots, Charlie (no decay) is using 0 right now. We counted an average of 0 players in the past week, with 1 at the busiest.
Lists and tags
What do the server tags on Charlie (no decay) mean?
These are the tags Charlie (no decay) publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp8 (Max players): You can join up to 8 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code; ^m (Monthly): Monthly wipes take place, following Facepunch's force wipe. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include Charlie (no decay)?
These Rust Population lists include Charlie (no decay): Community servers, field-listed. These are the filters it appears under when you browse the list: Type: Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m; Group limit: 5 or more; Wipe schedule: Monthly.
Wipe schedule
What does wipe day look like on Charlie (no decay)?
Averaged over recent wipes, 2 players were counted at the busiest point. Peak came 16 hours into the latest wipe.
What is the wipe schedule on Charlie (no decay)?
Once a month Charlie (no decay) wipes, and that is with the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. Counted from 23 days 23 hours ago, that is how long the current world has stood. Its tags give a wipe schedule of one wipe a month.
Map and rules
Which map does Charlie (no decay) run?
Charlie (no decay) uses a map the game generates, procedural, at size 4,500 with seed 12345678. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on Charlie (no decay)?
The name tells you nothing about gather rates: Charlie (no decay) states none. Eight players per group is the default, and it applies here. survival is what it runs, raid, build and gather: the standard game. You can raid and fight other players here. A community server, it appears in the Community section of the browser. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does Charlie (no decay) run?
On Windows, Charlie (no decay) runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam updates it for you.
Does Charlie (no decay) run smoothly?
The last 48 hours saw an average of 84 server fps, with 66 as the lowest. The entity count reached 115,716: buildings, deployables and all other objects. The highest memory usage was 4,245 MB. What players experience as lag comes from low fps and a rising entity count.
Is Charlie (no decay) online, and how reliable is it?
You will find Charlie (no decay) online now. About 3 days 2 hours ago, it restarted, according to its uptime. Over the last 7 full days, 168 of 168 hours were online, or 100%. It was first seen by Rust Population on 13 September 2026.
Where is Charlie (no decay) located?
Nothing published by Charlie (no decay) states a region. The location a server claims is what Rust Population shows, not the place where the machine stands. 99.76.200.68:28015 is where it lives.
Getting in
How do I join Charlie (no decay)?
Open the console with F1 in Rust and enter client.connect 99.76.200.68:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.