TMR Testing
Online AF 102.211.186.108:10010 checked 10m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 50% of all ranked servers, top 61% in AF. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 1h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:03 UTC FW27d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does TMR Testing rank against other Rust servers?
Seven-day player hours put TMR Testing at #11,205, or #19 in Africa, inside the top 50% of all ranked servers.
How busy is TMR Testing?
TMR Testing holds 0 players at the moment, out of 60 slots. Averaged over seven days, it drew 0 players and reached a peak of 1.
Tags
What do the server tags on TMR Testing mean?
What the game's server browser reads from TMR Testing is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp60 (Max players): 60 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code; ^m (Monthly): This server wipes once a month, at the same time as Facepunch's force wipe; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; AF (Africa): The server browser lists it under Africa. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include TMR Testing?
On Rust Population, TMR Testing is filed under these lists: Modded Rust servers, counted. Filter the server list by Region: Africa; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly and it will show up.
Wipe notes
What does wipe day look like on TMR Testing?
The busiest point of its recent wipes averaged 1 players. Peak came 0 hours into the latest wipe.
What is the wipe schedule on TMR Testing?
TMR Testing wipes with the force wipe and at no other time, once a month. On Thursday 5 November at 19:00 UTC comes its next wipe: the force wipe, when all Rust servers wipe. The world it runs now dates from 27 days 23 hours ago. Its tags give a wipe schedule of one wipe a month.
Settings
Which map does TMR Testing run?
A procedural map of size 3,750 from seed 261001, generated by the game, is in use on TMR Testing. Size and seed together fix the map, so you can view it on RustMaps from this page.
What are the rules and settings on TMR Testing?
Nothing in TMR Testing's name says how gather works. The group limit is 8 players, which is the default. You get survival here, raid, build and gather: the standard game. You can raid and fight other players here. The server browser files it under Modded, where plugins or settings alter the game. You will find Oxide running as plugins. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does TMR Testing run?
Rust network protocol 2635 and build 168909 on Linux is what TMR Testing uses. Steam updates your game automatically, but you need the same protocol to join.
Does TMR Testing run smoothly?
In the last 48 hours, it averaged 83 server fps, with a low of 60. Entities peaked at 83,544, including buildings, deployables and everything else. The highest memory usage was 3,019 MB. Players feel lag when fps is low and the entity count climbs.
Is TMR Testing online, and how reliable is it?
TMR Testing is up and running at the moment. About 12 hours ago, it restarted, according to its uptime. It was up 88% of the time over the last 7 full days, 148 out of 168 hours. On 13 September 2026, Rust Population saw it for the first time.
Where is TMR Testing located?
The AF tag is how TMR Testing places itself in Africa. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 102.211.186.108:10010.
Getting in
How do I join TMR Testing?
Open the console with F1 in Rust and enter client.connect 102.211.186.108:10010. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you. For more, visit its website: https://TableMountainRust.rusters.io.