[ZA]MadHouse-Test| South-Africa
Offline 102.39.118.251:28025 checked 15d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 6d 19h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 22:27 UTC15d ago | 0 | – | running | 0 |
| Thu 17 Sep, 15:58 UTC42d ago | 1 | halved by day 1 | 27.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does [ZA]MadHouse-Test| South-Africa rank against other Rust servers?
Over the past week it ranks #15,199 for player hours, which puts [ZA]MadHouse-Test| South-Africa in the top 70% of all ranked servers.
How busy is [ZA]MadHouse-Test| South-Africa?
We have no live count for [ZA]MadHouse-Test| South-Africa right now. It was last seen 15 days ago.
Tags
What do the server tags on [ZA]MadHouse-Test| South-Africa mean?
The game's server browser reads the tags [ZA]MadHouse-Test| South-Africa publishes: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): 50 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): This server runs game build 167781; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank; ^b (Biweekly): The server wipes on a two-week cycle; ^v (Vanilla): No kits, no rate changes, no rules added: the game as Facepunch ships it; ^z (Modded): Plugins or settings change the game; it is listed under Modded; ^y (Carbon): A plugin framework, Carbon, is in use. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include [ZA]MadHouse-Test| South-Africa?
On Rust Population, [ZA]MadHouse-Test| South-Africa is filed under these lists: Modded Rust servers, counted. Look for it under these filters on the server list: Region: Africa; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks.
Wipe schedule
What does wipe day look like on [ZA]MadHouse-Test| South-Africa?
Averaged over recent wipes, 0 players were counted at the busiest point. Peak came 0 hours into the latest wipe. In 0% of recent wipes, half the peak was held until the next wipe. By day 1 it had fallen below half, in the cases where it did not hold.
What is the wipe schedule on [ZA]MadHouse-Test| South-Africa?
The prediction follows its tag, since too few of [ZA]MadHouse-Test| South-Africa's wipes are on record to confirm the schedule. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 15 days ago the current world was made. Its tags set out a wipe schedule of one wipe every two weeks.
Settings
Which map does [ZA]MadHouse-Test| South-Africa run?
A procedural map of size 3,000 from seed 144600381, generated by the game, is in use on [ZA]MadHouse-Test| South-Africa. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on [ZA]MadHouse-Test| South-Africa?
Nothing in [ZA]MadHouse-Test| South-Africa's name says how gather works. Eight players per group is the default, and it applies here. You get survival here, raid, build and gather: the standard game. You can raid and fight other players here. Modded is its browser category: plugins or settings change the game. You will find Carbon running as plugins. The server describes itself as vanilla: no kits, no rate changes, no rules added: the game as Facepunch ships it. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does [ZA]MadHouse-Test| South-Africa run?
The setup is Rust network protocol 2634 and build 167781 on Windows for [ZA]MadHouse-Test| South-Africa. Steam updates your game automatically, but you need the same protocol to join.
Is [ZA]MadHouse-Test| South-Africa online, and how reliable is it?
Offline at the moment, [ZA]MadHouse-Test| South-Africa was last seen 15 days ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. The first sighting by Rust Population was on 13 September 2026.
Where is [ZA]MadHouse-Test| South-Africa located?
Nothing in the tags says where [ZA]MadHouse-Test| South-Africa is, but its name points to Africa. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 102.39.118.251:28025.
How to join
How do I join [ZA]MadHouse-Test| South-Africa?
To connect directly, open Rust's console with F1 and type client.connect 102.39.118.251:28025; or press Launch Rust on this page and Steam opens Rust and joins for you. For more, visit its website: https://discord.com/invite/cDHcf229qe.