Rust PopulationField survey · Rust servers
Observing 72,839 players 11,763 servers 3,472 with someone on 218 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 15,199habitat unknownfirst seen 13 Sep 2026

[ZA]MadHouse-Test| South-Africa

Offline 102.39.118.251:28025 checked 15d ago

biweekly wipes vanillamoddedcarbon

Measurements

Players now
0/ 50
0% full
7-day average
0
peak –
Rank
#15,199
top 70%
Last wipe
15d ago
biweekly schedule
Next wipe
6d 19h
Thu 5 Nov, 19:00 UTC FW
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep29 Sep3 Oct17 Oct21 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 6d 19h. The force wipe · high confidence

27.3 days
usual gap
between real wipes
0
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 1

Coming wipes

6d 19h
Thu 5 Nov, 19:00 UTC
FW
12d 23h
Wed 11 Nov, 22:27 UTC
26d 23h
Wed 25 Nov, 22:27 UTC
34d 19h
Thu 3 Dec, 19:00 UTC
FW
40d 23h
Wed 9 Dec, 22:27 UTC

The first 48 hours of its last wipes

Wed 14 OctThu 17 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 22:27 UTC15d ago 0 – running 0
Thu 17 Sep, 15:58 UTC42d ago 1 halved by day 1 27.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does [ZA]MadHouse-Test| South-Africa rank against other Rust servers?

Over the past week it ranks #15,199 for player hours, which puts [ZA]MadHouse-Test| South-Africa in the top 70% of all ranked servers.

How busy is [ZA]MadHouse-Test| South-Africa?

We have no live count for [ZA]MadHouse-Test| South-Africa right now. It was last seen 15 days ago.

Tags

What do the server tags on [ZA]MadHouse-Test| South-Africa mean?

The game's server browser reads the tags [ZA]MadHouse-Test| South-Africa publishes: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): 50 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): This server runs game build 167781; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank; ^b (Biweekly): The server wipes on a two-week cycle; ^v (Vanilla): No kits, no rate changes, no rules added: the game as Facepunch ships it; ^z (Modded): Plugins or settings change the game; it is listed under Modded; ^y (Carbon): A plugin framework, Carbon, is in use. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.

Which Rust Population lists and filters include [ZA]MadHouse-Test| South-Africa?

On Rust Population, [ZA]MadHouse-Test| South-Africa is filed under these lists: Modded Rust servers, counted. Look for it under these filters on the server list: Region: Africa; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks.

Wipe schedule

What does wipe day look like on [ZA]MadHouse-Test| South-Africa?

Averaged over recent wipes, 0 players were counted at the busiest point. Peak came 0 hours into the latest wipe. In 0% of recent wipes, half the peak was held until the next wipe. By day 1 it had fallen below half, in the cases where it did not hold.

What is the wipe schedule on [ZA]MadHouse-Test| South-Africa?

The prediction follows its tag, since too few of [ZA]MadHouse-Test| South-Africa's wipes are on record to confirm the schedule. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 15 days ago the current world was made. Its tags set out a wipe schedule of one wipe every two weeks.

Settings

Which map does [ZA]MadHouse-Test| South-Africa run?

A procedural map of size 3,000 from seed 144600381, generated by the game, is in use on [ZA]MadHouse-Test| South-Africa. You can look at it on RustMaps from this page: size and seed determine the map.

What are the rules and settings on [ZA]MadHouse-Test| South-Africa?

Nothing in [ZA]MadHouse-Test| South-Africa's name says how gather works. Eight players per group is the default, and it applies here. You get survival here, raid, build and gather: the standard game. You can raid and fight other players here. Modded is its browser category: plugins or settings change the game. You will find Carbon running as plugins. The server describes itself as vanilla: no kits, no rate changes, no rules added: the game as Facepunch ships it. You play with Valve's anti-cheat on: VAC.

Server details

Which version of Rust does [ZA]MadHouse-Test| South-Africa run?

The setup is Rust network protocol 2634 and build 167781 on Windows for [ZA]MadHouse-Test| South-Africa. Steam updates your game automatically, but you need the same protocol to join.

Is [ZA]MadHouse-Test| South-Africa online, and how reliable is it?

Offline at the moment, [ZA]MadHouse-Test| South-Africa was last seen 15 days ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. The first sighting by Rust Population was on 13 September 2026.

Where is [ZA]MadHouse-Test| South-Africa located?

Nothing in the tags says where [ZA]MadHouse-Test| South-Africa is, but its name points to Africa. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 102.39.118.251:28025.

How to join

How do I join [ZA]MadHouse-Test| South-Africa?

To connect directly, open Rust's console with F1 and type client.connect 102.39.118.251:28025; or press Launch Rust on this page and Steam opens Rust and joins for you. For more, visit its website: https://discord.com/invite/cDHcf229qe.

Key to its markings

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^z,^y,^b,^v,gmrust,cs167781,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players 50 slots are available.
ts8
Group limit Teams are capped at 8, the default setting.
v2634
Protocol To join, your game must match protocol 2634.
cs167781
Build This server runs game build 167781.
ptrak
Networking RakNet is the network layer here, as standard for the game.
$r?
Region code The region code is left blank.

Wipe schedule

^b
Biweekly The server wipes on a two-week cycle.

Difficulty

^v
Vanilla No kits, no rate changes, no rules added: the game as Facepunch ships it.

Mods and access

^z
Modded Plugins or settings change the game; it is listed under Modded.
^y
Carbon A plugin framework, Carbon, is in use.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.