[ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly |
Online AF 102.39.90.175:28015 checked 8m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 28% of all ranked servers, top 44% in AF. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 29 October, 16:51 UTC, in 1d 14h. Biweekly: 14 days after its last wipe
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly | rank against other Rust servers?
Seven-day player hours put [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly | at #6,138, or #14 in Africa, inside the top 28% of all ranked servers.
How busy is [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly |?
The count reads 0 players on [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly |, which has 50 slots. Averaged over seven days, it drew 0 players and reached a peak of 4.
Tags
What do the server tags on [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly | mean?
What the game's server browser reads from [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly | is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): The server has 50 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): Your game needs the same version, protocol 2634, to join; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank; ^b (Biweekly): Every two weeks the server wipes; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; ^y (Carbon): The plugin framework Carbon runs on this server; AF (Africa): The server browser lists it under Africa. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly |?
On Rust Population, [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly | is filed under these lists: Modded Rust servers, counted. Filter the server list by Region: Africa; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks and it will show up.
Wipe notes
What is the wipe schedule on [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly |?
An estimate from biweekly: 14 days after its last wipe gives [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly |'s next wipe. Due on Thursday 29 October at 16:51 UTC is its next wipe. Counted from 12 days 9 hours ago, that is how long the current world has stood. A wipe every two weeks is what the tags publish.
Map and rules
Which map does [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly | run?
A procedural map of size 3,500 from seed 141595, generated by the game, is in use on [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly |. The map follows from its size and seed, and RustMaps shows it from this page.
What are the rules and settings on [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly |?
No gather rate appears in the name of [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly |. Eight players per group is the default, and it applies here. You get survival here, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. The server browser files it under Modded, where plugins or settings alter the game. Carbon plugins are in use here. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly | run?
The setup is Rust network protocol 2634 and build 167781 on Windows for [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly |. Steam updates your game automatically, but you need the same protocol to join.
Does [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly | run smoothly?
In the last 48 hours, it averaged 214 server fps, with a low of 171. The entity count reached 78,360: buildings, deployables and all other objects. Memory use peaked at 2,817 MB. Lag, as players feel it, is low fps combined with a climbing entity count.
Is [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly | online, and how reliable is it?
[ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly | is up and running at the moment. The uptime it reports suggests a restart roughly 23 hours ago. It was up 100% of the time over the last 6 full days, 144 out of 144 hours. On 21 October 2026, Rust Population saw it for the first time.
Where is [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly | located?
The AF tag is how [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly | places itself in Africa. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 102.39.90.175:28015.
Getting in
How do I join [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly |?
Open the console with F1 in Rust and enter client.connect 102.39.90.175:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you. You can find its website at https://discord.com/invite/cDHcf229qe.