Rust PopulationField survey · Rust servers
Observing 89,289 players 11,829 servers 4,008 with someone on 7 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 15,437habitat unknownfirst seen 21 Oct 2026

[ZA]MadHouse-Test| South-Africa

Offline 102.39.90.175:28025 checked 7d ago

biweekly wipes vanillamoddedcarbon

Measurements

Players now
0/ 50
0% full
7-day average
0
peak –
Rank
#15,437
top 69%
Last wipe
7d ago
biweekly schedule
Next wipe
6d 19h
Wed 4 Nov, 15:15 UTC
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Oct22 Oct24 Oct25 Oct27 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

Next wipe Wednesday 4 November, 15:15 UTC, in 6d 19h. Biweekly: 14 days after its last wipe

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does [ZA]MadHouse-Test| South-Africa rank against other Rust servers?

The last seven days of player hours place [ZA]MadHouse-Test| South-Africa at #15,437, within the top 69% of all ranked servers.

How busy is [ZA]MadHouse-Test| South-Africa?

We have no live count for [ZA]MadHouse-Test| South-Africa right now. It was last seen 7 days 4 hours ago. Counted over seven days: an average of 0 players.

Lists and tags

What do the server tags on [ZA]MadHouse-Test| South-Africa mean?

The game's server browser reads the tags [ZA]MadHouse-Test| South-Africa publishes: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): The server has 50 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): Your game needs the same version, protocol 2634, to join; cs167781 (Build): Game build: 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank; ^b (Biweekly): A wipe happens once a fortnight; ^v (Vanilla): Facepunch's game, unaltered: no kits, no rate changes, no extra rules; ^z (Modded): Plugins or settings change the game; it is listed under Modded; ^y (Carbon): A plugin framework, Carbon, is in use. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.

Which Rust Population lists and filters include [ZA]MadHouse-Test| South-Africa?

These Rust Population lists include [ZA]MadHouse-Test| South-Africa: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Region: Africa; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Wipe notes

What is the wipe schedule on [ZA]MadHouse-Test| South-Africa?

Estimated from biweekly: 14 days after its last wipe, that is [ZA]MadHouse-Test| South-Africa's next wipe. A wipe is due on Wednesday 4 November at 15:15 UTC, the next one. Counted from 7 days 4 hours ago, that is how long the current world has stood. Its tags set out a wipe schedule of one wipe every two weeks.

Settings

Which map does [ZA]MadHouse-Test| South-Africa run?

[ZA]MadHouse-Test| South-Africa uses a map the game generates: procedural.

What are the rules and settings on [ZA]MadHouse-Test| South-Africa?

The name tells you nothing about gather rates: [ZA]MadHouse-Test| South-Africa states none. The group limit is 8 players, which is the default. This server runs survival, raid, build and gather: the standard game. Combat between players, raids included, is permitted. You find it under Modded, since plugins or settings change how it plays. Carbon plugins are in use here. By its own description it is vanilla: facepunch's game, unaltered: no kits, no rate changes, no extra rules. You play with Valve's anti-cheat on: VAC.

Server details

Which version of Rust does [ZA]MadHouse-Test| South-Africa run?

On Windows, [ZA]MadHouse-Test| South-Africa runs Rust network protocol 2634 and build 167781. Your game needs the same protocol to join; Steam takes care of updating it.

Is [ZA]MadHouse-Test| South-Africa online, and how reliable is it?

Currently offline, [ZA]MadHouse-Test| South-Africa was last seen 7 days 4 hours ago. Over the last 6 full days, 0 of 144 hours were online, or 0%. The first sighting by Rust Population was on 21 October 2026.

Where is [ZA]MadHouse-Test| South-Africa located?

The name of [ZA]MadHouse-Test| South-Africa points to Africa, though it publishes no region tag. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 102.39.90.175:28025.

Getting in

How do I join [ZA]MadHouse-Test| South-Africa?

Either enter client.connect 102.39.90.175:28025 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.

Key to its markings

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^z,^y,^b,^v,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp50
Max players The server has 50 slots.
ts8
Group limit 8 per team is the default limit.
v2634
Protocol Your game needs the same version, protocol 2634, to join.
cs167781
Build Game build: 167781.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code is left blank.

Wipe schedule

^b
Biweekly A wipe happens once a fortnight.

Difficulty

^v
Vanilla Facepunch's game, unaltered: no kits, no rate changes, no extra rules.

Mods and access

^z
Modded Plugins or settings change the game; it is listed under Modded.
^y
Carbon A plugin framework, Carbon, is in use.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.