The Monster Den Build Server
Online 104.129.132.128:28015 checked 8m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 16 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 07:01 UTC26d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does The Monster Den Build Server rank against other Rust servers?
Over the past week it ranks #15,196 for player hours, which puts The Monster Den Build Server in the top 68% of all ranked servers.
How busy is The Monster Den Build Server?
The Monster Den Build Server holds 0 players at the moment, out of 100 slots. Seven days of counting give an average of 0 players and a peak of 1.
Lists and tags
What do the server tags on The Monster Den Build Server mean?
What the game's server browser reads from The Monster Den Build Server is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): The server has 100 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include The Monster Den Build Server?
These Rust Population lists include The Monster Den Build Server: Modded Rust servers, counted and Build and creative servers. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe schedule
What does wipe day look like on The Monster Den Build Server?
Averaged over recent wipes, 2 players were counted at the busiest point. Peak came 16 hours into the latest wipe.
What is the wipe schedule on The Monster Den Build Server?
The record holds too few of The Monster Den Build Server's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 26 days 14 hours ago the current world was made.
Map and rules
Which map does The Monster Den Build Server run?
A procedural map of size 3,500 from seed 1690454019, generated by the game, is in use on The Monster Den Build Server. Size and seed together fix the map, so you can view it on RustMaps from this page. The name on the map is Custom Map.
What are the rules and settings on The Monster Den Build Server?
The name tells you nothing about gather rates: The Monster Den Build Server states none. Eight players per group is the default, and it applies here. You get survival here, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. You find it under Modded, since plugins or settings change how it plays. The plugins it runs are Oxide. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does The Monster Den Build Server run?
Rust network protocol 2635 and build 168909 on Linux is what The Monster Den Build Server uses. Steam updates your game automatically, but you need the same protocol to join.
Does The Monster Den Build Server run smoothly?
It ran at 30 server fps on average over the last 48 hours, and never went below 30. Up to 69,207 entities were present, counting buildings, deployables and everything else. Up to 2,275 MB of memory was used. Lag, as players feel it, is low fps combined with a climbing entity count.
Is The Monster Den Build Server online, and how reliable is it?
Right now, The Monster Den Build Server is online. The uptime it reports suggests a restart roughly 13 hours ago. It was up 100% of the time over the last 7 full days, 168 out of 168 hours. On 13 September 2026, Rust Population saw it for the first time.
Where is The Monster Den Build Server located?
No region is published by The Monster Den Build Server. Rust Population does not look up where the machine stands; it shows where the server says it is. 104.129.132.128:28015 is where it lives.
How to join
How do I join The Monster Den Build Server?
To connect directly, open Rust's console with F1 and type client.connect 104.129.132.128:28015; or press Launch Rust on this page and Steam opens Rust and joins for you. For more, visit its website: https://store.themonsterden.net/.